The value to designers is directly proportionate to how focused the discussions are. What useful discussions have in common are:
1) A clear statement of what the poster's goal is. 2) What they're looking for in terms of advice, data, or suggestions. 3) (unfortunately optional) Actual movement based on that, and not the same issue coming up, again 6 months later.
I was digging through old Forge Archives a week ago, try reading stuff from 2001-3 and see how many issues are at the same place...
Also, everything I wrote about theory in this post also applies to design discussions:
A possible middle ground between hardcore Forge Moderation and free-for-all old school rpg.net might be to have multiple areas, with their own mods, ala how Forge's publisher forums are run. This lets you see multiple types of moderation models at the same time, and people who lean one way or the other can find a place.
ETA: also important in this: ask yourself very clearly what you want to serve you don't think is well served by other places. That's what you'll want to make sure you do differently.
The value to designers is directly proportionate to how focused the discussions are. What useful discussions have in common are:
1) A clear statement of what the poster's goal is.
2) What they're looking for in terms of advice, data, or suggestions.
3) (unfortunately optional) Actual movement based on that, and not the same issue coming up, again 6 months later.
I was digging through old Forge Archives a week ago, try reading stuff from 2001-3 and see how many issues are at the same place...
Also, everything I wrote about theory in this post also applies to design discussions:
http://bankuei.wordpress.com/2009/10/18/a-theory-on-rpg-theory/
A possible middle ground between hardcore Forge Moderation and free-for-all old school rpg.net might be to have multiple areas, with their own mods, ala how Forge's publisher forums are run. This lets you see multiple types of moderation models at the same time, and people who lean one way or the other can find a place.
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