Dragonlance, and other things

Jun 26, 2006 13:18

I'm slated to run a DRAGONLANCE campaign every other week starting today, DRAGONLANCE is one of those settings from back in the TSR, Inc. days that I fell in love with right away. A lot of people loved FORGOTTEN REALMS, and R.A. Salvator's books, but DRAGONLANCE was always my favorite. I enjoyed Margaret Weis and Tracy Hickman's wiritng style immensely, and still do to this day. I grew up loving the character of Tanis Half-Elven, the reluctant leader of the companions who had a trying childhood born half elven and being shunned by the people that raised him. Then it was Raistlin Majere, and Tasslehoff Burrfoot who became favorites of mine. When the second generation of characters who were to be the main characters in what was purportedly the start of the second chronicles (Chronicles II), Steel Brightblade and Palin Majere the two main characters became my favorites.

Palin persisted as a favorite into the Fifth Age of the Dragonlance saga, but was joined by the likes of Rig Mer-Krel, Jasper Fireforge, and Dhamon Grimwulf. Dhamon's possession and flight, as well as his battle for redemption introduced new characters in a series revolving around Dhamon, Maldred, and a kobold Fetch were added to the cast of favorites.

In all D&D games I run, or play bits and pieces of some of these characters bleed through. Some times a lot. I once played a kobold sorcerer in a campagin modeled significantly after the kobold Fetch.

So, what is the point of this post? Reminiscence I suppose, as well as a need to be geeky for a moment. However its also to proclaim that finally (although I would have preferred playing in a DRAGONLANCE game), I get a chance to create my own story in the setting of DRAGONLANCE. I can only hope that the story I tell is a good one. I've been working on the story and resource document for my players for about the past two weeks straight, picking up from where I left off a few months ago. It has been particularly time consuming, and other projects have suffered because of it.

However now that the bulk of the work is done, creativity can take over and supercede the mechanical and technical demands that creating the resource document required. It also means I will be able to once again work on more fun stuff--such as Caldera, and the role-playing game system that has been sorely neglected by myself and friends.

July is almost here and it will mark the 8th full month of my employment, I'm still looking to move on from the company though and get more involved with a development role than I have been, also though I've been lax about it I am still looking for an apartment in Boston.
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