I have an Escapist feature up this week,
"Someone Stole My Magic Sword", with many thanks to Dave Weinstein and, of course, to Michelle, for coming forward and sharing her story. There was a lot to compress here -- my interviews with Michelle alone totaled over 5,000 words -- but hopefully we got the meat of the story across. I know I say it for
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When I was heavy into EQ, I knew the game was acquistion-oriented to many players, but it was a social experience for me. EQ put players through unimaginable (by today's standards) quests and dungeons which required over 12 hours or more to complete. Yikes, don't get me started, but let me just say that losing an epic weapon in EQ represented weeks, possibly months, and the time of as many 30 people working to help a player acquire that. It was nuts, and I was nuts for playing as long as I did. But I did have a lot of fun, and made friends that I've kept. That never happens in games I've played since then (except for DAoC).
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