bb_zfrs Building Done!

Jul 17, 2006 23:52

Yep the map is complete, complete as in fully built. I still need to compile it for one and for two add missions and what not. ONWARD TO THE PICS!



KEY
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Green rectangles- Player spawn.
Blue squares- Items including guns, ammo boxes, and health packs.
Purple squares- Zombies (except for those three Barneys.)
Light blue rectangles- Marines
Purple rectangles- Dead bodies.

Anything with the Lamnda on it is a "trigger" meaning it makes something happen. In the first pic, it's a ladder.

The white squares on the ground and walls are decals, most of them are of blood except for the ones on the trucks.

ONWARD!

This is the human spawn area. It has a Security building that you can go into with some TV and monitors in it. I should put a gun in there or something. There is also the medical treatment area with health packs. Along the side of the building are military boxes with pistols on them (Berettas and Glocks).



This is where the Marines are fending off the oncoming zombie horde. They stay behind the sandbags where the zombos can't get them. There are three live marines behind the bags (the blue rectangles) and three dead marines on the other side. I can't really remember but I think two marines have ARs and one has a shotgun. There are also ammo boxes for the players to reload their weapons.



This is a picture of the mainstreet you're fighting on. All those small purple squares are where the zombies spawn. There is also the Military's outbreak truck stuck on the other side of the barricade.



This is the alleyway that will be one of the missions; to help the police fight off a small group of zombos. There are three cops behind the barricade + one dead one on the other side (the purple rectangle.) Again the small purple squares on the other side of the barricade are zombies. There is also an ammo box on next to the police car.



This is the alleyway on the other side of the street. Nothing special, just some boxes and three zeds who try to get into the player spawn but they're stopped by our happy blue rectangle.



Another view of mainstreet. Shows the office building and the ZFD Building. There's a dead marine near the back of the truck. Inside the truck are two marines with shotties, an ammo box, two health packs, and a box with a flamethrower in it.



This is the main room of the office. There is also a small hallway past the broken down door with some soda machines. A trail of blood leads onto a table where a dead Barney lays with two zombies on either side. His glock with two shots left in it lays on the ground. There is also a dead marine in between the bookcase and the couch and a minigun on the couch.



The first floor of the ZFD building. Barney lays on the ground behind the desk eaten up. He has a shotgun by him.



Second Floor, nothing special, just a couch and a chair, a clock, and a zombie.



Third Floor, theres a gun cabinet here with breakable glass, a computer set up, a survielance (sp wrong) system, and some kind of electrical unit. The glass on the cabinet can be broken to get the sniper rifle inside. The windows can be broken so you can snipe down onto the street below. There's also a dead marine here with an M16. Opps, I forgot to put an ammo box up here XD



The zombie player spawn. Just a bit of blood, the player zombie spawns, and a car with headlights on.



I know, some of the pictures are funky. I just noticed it too. Oh well, what do you think? The map is also supposed to take place at dawn, or maybe dusk. Dunno yet. Sometime dark. The building time for this map was a week and I can't tell you a compile time because I'm not able to compile yet.
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