Hi there!
I thought I would post here, since I have fresh new fic that features Zevran prominently. The series is called
Old Roads, and is composed of AU-ish stories that started out as novellas and are now actually novel-length. The whole series is available from
my profile on ff.net, but I strongly recommend reading at least the first three stories on AO3, as the formatting on the earlier installments has gone all wonky.
The first four installments are:
Waking Hours - "And I told you before. I've walked old roads, and learned old magic." All she wants is to come home, but what is home to the Hero of Ferelden? And what trouble is traveling in her wake?
Fearful Symmetries - Three years after the Blight is broken, a few of the companions travel together one last time. All of them have changed, but the past is still out there...and it is about to catch up with them.
Unstrung Harmonies - It was supposed to be a diversion, a pleasant summer spent in Denerim, but there were all sorts of games afoot...
Quiet Foxes - Shadows chase a mage and her companions to the Circle of Magi. But when they arrive, they will find more trouble than they imagine...
And now, I present
Pitiless Games!
Chapter One has slogged through the mud for a month, isn't where it's expected to be, and is called
Wintersend. (
and is also on AO3.)
Title: Old Roads: Pitiless Games
Rating: T (...for the moment. It has Zevran in it, after all.)
PC: Amell
Word Count: ~9k
Spoilers: At this point, it's not so much spoilers as it might not make any sense if you haven't played through Origins/Awakening.
Summary: Amaranthine is destroyed, and Warden Amell travels to Vigil’s Keep to take command. But one either must play the game of politics or be used as a pawn, and like it or not, every last one of Kathil’s demons are about to come home to roost... Amell/Zevran/Cullen, post-Awakening, multiple viewpoints, Part 5 of Old Roads.
If any district in the Fade could be said to have weather, Forever-winter was it. The crumbling district was filled with surging cold, its presence nearly physical. Chilled mist wreathed around soulspires and the broken images dreamers left behind. Above Wynne's head, half of a rowboat floated, serenely upended.
She had been through Forever-winter a few times before, but it had never been so empty. The citizen of the Fade who had anchored this space and tied it to the mortal world was gone, and with it all of her attendants. The still lake that was at the center of the district was fading into colorlessness, crumbling from the inside out.
Still. That could be remedied.
Some obscure impulse had brought Wynne here. Perhaps it was the scent that the spirit who called himself Justice had left behind, a trail that was clearly imprinted on the fading stones of Forever-winter. Perhaps it was some remnant of knowledge from her former life, that what was on this side the district of Forever-winter was in the mortal world called the Blackmarsh. Even though the wounds in the Veil had been sealed-the imprint of Justice was strong on those scars-this was still an old road. It could be held, with a will strong enough. As she began to accept who and what she was once again, she knew that she had that will.
The old road was half-awake, but the presence of the citizen who'd held it had not tolerated many of the old things that usually lived in these places. Some were still present, but bound.
There was, for lack of a better term, a vacancy.
"Your help never ends well for mortals."