Kara Application
[CHARACTER INFO]
CHARACTER NAME: Kara Kent (Kara In-Ze)
FANDOM: Superman: The Animated Series
BACKGROUND:
Kara is the last surviving member of a Krypton colony on sister-planet Argo. She would have been roughly thirteen when Krypton was destroyed in a chain of explosions. Argo was torn from its orbit, pushing it farther and farther away from its sun, and Kara’s family was among the few survivors of the slow freeze that followed. Three years later, when they had lost all hope for outside help, Kala In-Ze, the chief physician of Argo City and Kara’s mother, had her surviving family placed in stasis. Kara’s chamber was the only one not destroyed by the time Superman arrived years later, responding to the distress beacon while searching for remaining life on Krypton.
Due to years in stasis, Kara is only sixteen years old when she arrived on Earth. Taken to live with Clark’s parents, Kara seemed to spend most of her time helping out around the farm and probably getting underfoot. While on Argo, she had dreamed of saving her friends and family; now on Earth with sun-gifted powers and Superman for inspiration, she took on the title Supergirl. Her role as Clark’s surrogate cousin extends through both identities and she seems to have adjusted well to her new family and world.
There is no explanation as to why her civilian name is the same as her Argonian one, but she is known to her world’s Jimmy Olsen as Karen, interning at the Planet. She is also friends with her world’s Batgirl (of the Babs variety), seemingly both in and out of costumes.
POWER:
Kara gets her powers from Earth’s yellow Sun, much like the Superman of her universe. These powers include superhuman strength, speed, stamina, hearing, and near invulnerability as well as X-ray, telescopic, microscopic, and heat vision. These abilities manifested in her still tend to get her knocked out of the air and shot through walls and generally tossed around way more easily than Superman. She also shares Superman’s weaknesses to kryptonite and red-sun radiation (and presumably magic).
She is a quick study but is often impatient, cocky, and impetuous. In most situations, she is more likely to play it by ear than have a clear plan, but she improvises well. At this point in the timeline, she lacks experience and training but her confidence and tenacity (and ridiculous collection of powers) have been enough to put things in her favor so far.
CLASS: Hero.
SUPERHERO NAME: Supergirl.
ALTER EGO: Kara (sometimes Karen) Kent. Possibly a student, fake) intern at the Daily Planet.
FIRST PERSON:
Note to self: Never wish something exciting will happen out loud ever again. For some reason, it always gets interpreted as bad exciting. At least it isn’t Apokolips this time. It’s always Apokolips with the warping.
Besides inviting bad luck, I swear I didn’t do anything this time. Everything was quiet and boring and Dullsville before the whole warping thing, which I guess is a good thing because it looks like I’m not going to be around to protect it for a while. Not that I mind helping out here. A place to stay, stuff to do, a bunch of other capes running around- Heck, this could be fun, except for the whole indefinite thing.
I really don’t know what that instruction robot guy was thinking. This is not a good long-term plan right here. I’m going to need to head back eventually. Folks at home will worry. I- uh, I sure hope Superman isn’t too annoyed if he has to come get me. I’ll just have to get back on my own before it comes to that.
Okay. Good plan. Time for some sightseeing.
THIRD PERSON:
Kara leaned against the side of some building she didn’t know the name of (yet), watching the reddish light of the rising sun on concrete, pooling towards her.
This universe actually didn’t feel all that unusual, random warping aside. This was a city - a living one - and she was not unused to the rhythms and stirrings of people rushing about, doing exciting urban things. Not people she knew, but she didn’t know everyone back at home, either. There wasn’t Gotham’s earthly eerie gloom, nor Metropolis’s bright and brisk vibrancy, but it smelled (ugh) and looked and hummed (sang) like a city. Like an Earth city. Close enough.
As the day finally broke clear, the light now leaning more towards yellow or white, Kara concluded that there was another reason this whole situation wasn’t completely strange. It felt like a new beginning. Another new beginning.
Which wasn’t all that great, actually; Kara had had enough with new beginnings. New beginnings meant endings - probably explosive, chaotic, conclusive endings. Old Earth (“Old Earth” already?) had been nice. She had really liked her new friends. She had really loved her new family. Now it looked like she would need to start all over again, without Clark around this time to help. So far as she knew, she was truly alone for the first time. How… uncomfortable.
Kara In-Ze Kent gave her dog-tags a rub for luck and squared her shoulders, stepping carefully forward into the sunlit spaces. She was on her own (for now), but she didn’t have to stay that way. She would make friends, learn the city, save the day, and eventually? She would find a way back home to her family. This was still Earth and she was still Supergirl. She could do anything.