Sometimes I don't get lucky, and sometimes I do, and holy cow my local gaming store had Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, one of the spin-offs from the main SMT series! \o
( Read more... )
It's an interesting direction for them to go in with the Megaten gameplay, and I'm glad they're trying new things even if I can't get into them myself. I think I'd be a lot more disappointed if they just made nothing but turn-based stuff forever.
Like I said, it'll sound silly, but it (plot stuff in Nocturne) helped me realize that I couldn't make my friends' choices for them. This was something I needed very badly to be made aware of at the time. The graphics and atmosphere had a lot influence on my art, too; the lighting in that game in particular is absolutely awesome and made me think more about how color theory is used in games and film as I'm experiencing them, which is a continuing source of inspiration.
I haven't played any of the earlier SMT games and in fact Nocturne was my first! Though I had seen a friend struggle with Persona 2 a long time before that.
DDS is a lot more story- and character-driven, and while Nocturne is unquestionably brutal, it isn't brutal in the same way as DDS (esp. DDS2, which is brutal in an emotional way as well as a 'scattered viscera and cannibalism' sort of way). Much easier than Nocturne as well. But 'easier than Nocturne' is a huge subset of games in general, haha.
Oh yes. I'm rather pleased with it, as they've nicely integrated the standards of the series (so it's a Megaten game, even if the atmosphere isn't the same) with it, and I'm just v. pleased with it. (And major kudos to them at how they fixed the new system from the first game to its sequel, as I've seen enough of the first game's footage to know that I'd find it kind of boring/tedious. >.>)
*nods* Makes sense - that's not a specific lesson I need right now, but different things hit just right at different times for different people, so. :) (And oh yes the lighting and colors are lovely - I adore the whole art direction in it.)
Then I am pleased to tell you that from the experience I've had with playing Nocturne so far, it feels like an SMT game - specifically it feels like SMT1/SMT2. Not hugely cloned, but def. part of the same series/has similar atmosphere/etc. It's nostalgic for me, as I keep seeing things that bring me right back to Tokyo Millennium or the Shinjuku Underground Mall and such. (And it's also got that fresh aspect that comes from almost ten years between games - beyond the art, the single best thing about Nocturne is that it will tell you what spell does what before you cast it and with their unique spellnames, I need that.)
I've played Persona 2...not extensively, but enough to go 'not SMT not SMT I see relations but not SMT' which makes sense as it's a spin-off, but it was still kinda weird for me. ^^;;
XD Yes, nearly everything is easier than Nocturne. I'm looking forward to playing DDS for the storyline, even if it is brutal, as I've got a friend who's been eager to convert me to its fandom. (and I'm happy to let it happen, just let me play first) That and again, it's a change of pace to help ease some of the tedium of grinding. (It takes a while for tedium to set in, but it can happen, so having options is v.v. nice)
*ramble ramble ramble* I think I'm a wee obsessed with SMT at the moment, pardon my wordage!
Like I said, it'll sound silly, but it (plot stuff in Nocturne) helped me realize that I couldn't make my friends' choices for them. This was something I needed very badly to be made aware of at the time. The graphics and atmosphere had a lot influence on my art, too; the lighting in that game in particular is absolutely awesome and made me think more about how color theory is used in games and film as I'm experiencing them, which is a continuing source of inspiration.
I haven't played any of the earlier SMT games and in fact Nocturne was my first! Though I had seen a friend struggle with Persona 2 a long time before that.
DDS is a lot more story- and character-driven, and while Nocturne is unquestionably brutal, it isn't brutal in the same way as DDS (esp. DDS2, which is brutal in an emotional way as well as a 'scattered viscera and cannibalism' sort of way). Much easier than Nocturne as well. But 'easier than Nocturne' is a huge subset of games in general, haha.
Reply
*nods* Makes sense - that's not a specific lesson I need right now, but different things hit just right at different times for different people, so. :) (And oh yes the lighting and colors are lovely - I adore the whole art direction in it.)
Then I am pleased to tell you that from the experience I've had with playing Nocturne so far, it feels like an SMT game - specifically it feels like SMT1/SMT2. Not hugely cloned, but def. part of the same series/has similar atmosphere/etc. It's nostalgic for me, as I keep seeing things that bring me right back to Tokyo Millennium or the Shinjuku Underground Mall and such. (And it's also got that fresh aspect that comes from almost ten years between games - beyond the art, the single best thing about Nocturne is that it will tell you what spell does what before you cast it and with their unique spellnames, I need that.)
I've played Persona 2...not extensively, but enough to go 'not SMT not SMT I see relations but not SMT' which makes sense as it's a spin-off, but it was still kinda weird for me. ^^;;
XD Yes, nearly everything is easier than Nocturne. I'm looking forward to playing DDS for the storyline, even if it is brutal, as I've got a friend who's been eager to convert me to its fandom. (and I'm happy to let it happen, just let me play first) That and again, it's a change of pace to help ease some of the tedium of grinding. (It takes a while for tedium to set in, but it can happen, so having options is v.v. nice)
*ramble ramble ramble* I think I'm a wee obsessed with SMT at the moment, pardon my wordage!
Reply
Leave a comment