UMO recording! It goes
Liam "The Lemming" Hesse - Super Acid Block Attack - Tearing Up Space Time
Electric Concerto - Super Metroid - My Minute
TheWingless - Super Metroid - Edenal
The person before me ran late, so this one's a bit shorter than usual. :O
Anyway, last night or so I played an HL2 mod called Dear Esther,
"award-winning, critically
(
Read more... )
http://www.rockpapershotgun.com/2009/05/15/touched-by-the-hand-of-mod-dear-esther/
Dear Esther rejects pretty much every notion of what videogames should do, and instead presents a profound look at what they /could/ be doing. They could be telling stories that, while unforgiving and upsetting, exist within a format that no novel or film could ever reproduce. Stories that take clever audiovisual amalgamation for granted and go the extra mile, allowing the player to explore a tangible world that they would never otherwise be able to visit. In a sense, Dear Esther is pretty much non-interactive: nothing you do changes the course of the fiction, and there’s no element of challenge to speak of. But in another, far more accurate sense, the interaction is totally key. It’s your journey - whoever “you” are - and the intimacy heightens every emotion censor in your poor, overloaded brain. After watching me finish Dear Esther, my girlfriend asked me what it was I’d been playing. I turned to answer her, only to find I couldn’t speak. No words arrived. None mattered.
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ALSO: Zarla making fun of someone else for being morbid and depressive? LOL FOREVER
Another amusing quote from the RPS writeup:
Dear Esther turned me into something of a fanatical child. I was so taken by it that I drafted a thousand-word interpretation of the story and emailed it to the creator. Every time it crosses my mind, I scour the internet for people’s responses to this glorious masterpiece, reading through forum threads and blog posts and whatever else I can feasibly locate. Sometimes, I’ve been delighted that others share my views. Other times, I’ve been horrified by people’s remarks. One player, on a forum I can’t remember, gave tips for speeding the game up. “Bunny-hop around the island,” he said. “It totally destroys the atmosphere, but it’s more fun.”
If you’re looking for fun, I’ve no idea why you’re playing Dear Esther in the first place. This is fearless, classical tragedy. It ends with the sound of a heart monitor flatlining, for goodness’ sake.
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If you’re looking for fun, I’ve no idea why you’re playing Dear Esther in the first place.
I...I think someone doesn't quite understand thee concept of 'game'.
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cuz it sounds like you're getting pretty mad about how mad I was (I was very mad)
also it sounds like you're attributing something I didn't say, to me, which is zaaaaaaaany
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(And I have no idea what happens at the end of Earthbound.)
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It's not a game, it's art. There's no way video games can be art, man, and the only way it'll receive critical recognition is by not acting like a video game! STOP HAVING FUN GUYS. FUN ISN'T ART. /sarcasm
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missed opportunity
also lol to that whole review. i also bunnyhopped around the island ME AND THAT PERSON ARE KINDRED SPIRITS
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Is this REALLY what we want our games to be doing? Making gamers talk to girls EVEN LESS?
Also, isn't the whole point of story based games that you, in fact, CAN interact with the story? Or at least make your own story? (even if said story is full of hillarious friendly fire)
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NO ONE WOULD SEE THAT COMING
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