[Mighty Thews] Character Generation, Part One: Bones

Apr 22, 2008 22:05

I'm a bit proud of the simplicity of character generation for Mighty Thews. There are still some things to work out, but the general idea is this: Through each player making a few discrete choices and providing a few sentences, you have bad-ass characters, a new game setting (or at least details from an existing one) and all the PCs tied together ( Read more... )

rpg, mighty thews, game design

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buddha_davis April 24 2008, 19:41:00 UTC
Zak,

Looks cool! The three choices thing sounds limiting at first, but having each choice lead to another three choices really opens things up! Looks like the 3 thing carries over to a lot of game aspects. I also like how your first choice gives you 3 stats, your next choice gives you two, and your last; one. This sounds like it'll be a kick-ass pickup S&S game!

I'm guessing from your post that advancement isn't going to be a thing in the game, instead you change up Paths/Fate to represent the character at different points in his life. Are you thinking that more paths will be available as the game progresses? Like Cutthroat of the Red Sea, or Nabulean Witch-King... things that come up in the game, and the players think are cool, and they might wanna become?

Also, do you know the Giants rpg? It's in ashcan right now, but it's got one cool thing you have to steal: Map creation! The players and the GM collectively create a map of the setting, and thus get invested in it immediately! You go around adding features to the map, like a city, a mountain range, a grim tower, or what have you... You could even tie it into the three choices thing, going around the group three times or something like that, with everyone putting something on the map...

Sorry, I'm getting all excited and pushy! I'm digging MT!

Buddha

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zakarntson April 25 2008, 17:39:00 UTC
It's funny, I hadn't noticed the 3-2-1 score adjustment pattern. Funny!

You're right; no advancement. You deal with your Drives and the story ends. If you become Cutthroat of the Red Sea during play, that's cool. There may be a Boon system set up for that kind of thing. But so far as carrying characters from one session to the next, you re-create your character at the beginning of each game (recycling what you're interested in recycling).

I've heard about Giants through Jeff's blog and the Sons of Kryos podcasts. I love the idea of shared map creation. Mighty Thews already has Setting as part of chargen; you can just draw where your Setting is on the map.

Thanks for digging it! I'm pretty jazzed myself, as you can probably tell.

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