I grabbed the new Star Wars Saga Edition. The presentation's great, and I really like the rules. I want to play this game, pronto. The good far outweighs the bad, but I'm not here to pile on kudos. Here's what I'm stuck on:
- The experience system gets a scant few pages, and you only get XP for overcoming "encounters." This means that the rewards
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The resources skill I've got is just another skill. The actions you can take with the resources skill are: Purchase, Overspend, Gift, Loan, Invest (trained only). You can take 10 but not 20. Bonuses and penalties (in +/-5 increments) represent treasure, debt, etc. A few extra notes for being a Noble, Jedi, etc.
As far as the starship starting option, it's nice to know West End handled it gracefully. It is definitely a campaign issue, and likely will be hashed out by the gaming group. Even so, it was fun to write up a pair of options.
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As far as tracking goes, it's just remembering where your bonuses/penalties are in increments of 5. From my quick glance at the Wealth stat, it seems like you go up and down by in less intuitive increments, and can "spend" it in fine detail if you want. But I could be wrong.
Star Wars doesn't have skill ranks. Your skill is determined by 1/2 character level + ability bonus. +5 for being Trained (i.e., "buying" the skill), and a further +5 for the Skill Focus feat. This means that everyone has some resources, but you can be better at handling your money/favors/etc. by being trained.
As far as ranges, the ranges I listed are identical to those in the Star Wars Saga book. Good point, though. I may tweak it if I find I want to focus play in the direction you point out (i.e., encouraging movie-style play).
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And as for play preference, I agree with you. It's up to what the group wants. And if the group is in the mood for a credits-heavy game or a tactics-level fight, then by all means, bust out those minis!
As far as non bean-counting, Luke sells the speeder with a successful persuasion skill (I think that's what haggle falls under). It's enough to give him a +5 bonus while in Mos Eisley. Han has a -15 resources debt to Jabba. He's hungry for that +5 bonus, which Luke grudgingly gives. But Han still has that -10 debt hanging over his shoulders.
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