(no subject)

Jul 25, 2007 08:10

Was going to post this to Helbling's LARP post, but decided it was a little long and a tiny bit off topic, so thought I'd separate it off here... and made it a bit longer.

This was written in response to problems within the TL military how characters who hinder missions don't recieve any punishment and make life hell for those Order characters who try to enforce some discipline in the groups.

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I say rule with an iron fist (or length of scaffold) and enforce the military party, as I tried to an extent with my campaign.

Sure, some people didn't like the campaign, but I still stand by the concept, that is, a mission/barony selected by the military for military purposes.

As commented, the Defenders can do pretty much everything the other guilds can.

"I want to play a Freedom Priest!"
"That's fine, be a Warden"
"No no, they wouldn't join the military!"
"That's also fine, but then you wouldn't go on military missions... btw, that's all of them..."

The military is represented by:

Guards, Pathfinders, Archers - soldiers
Priest Warden - religious soldier
Mage Warden - artillery/explosives expert soldier

and, similarly:

Priest/Druid - the local vicar
Mage - scientist
Gladiator/Barberian - streetfighters and thugs

you just wouldn't take them to war!

"But but I'm playing an expert joined to the military!"
"I need that for one mission, I'll use an NPC thanks"

Yeah, I'm being exteme, but people would get over it. I upset some people when I announced my restriction to my campaign year, but once it was underway no one really cared and that years characters were far from boring.

Another idea I had, although you can't restrict the Defenders to Might, Order and Justice alone I think it would be reasonable to say you only get the guild bounses if you follow one of these "alignments". This would represent that a non-Order character simply doesn't have the disapline to maintain the training.

"My character is Death aligned so he joined for the killing! But, he's definately disaplined enough to do the armour training!"
"Congratulations, you're Might aligned."
"But corner paths are so expensive for a warrior!"
*slap*

If I were running another year then I might give this a go. The only reason I allowed Priests and Mages before was because there wasn't a viable alternitive at the time. People would start by being annoyed that their mage couldn't be a tower specialist etc. but ultimately this wouldn't put people that far behind the "global" curve.

Admittedly, this does screw over my personal preferences in characters, as I much prefer dubious and evil over filthy and morally restrictive Justice. However, if it were forced then I'd just focus on the Team America mind-set and blow shit up. For Justice!

Oh, and although this sounds like Freedom it's actually not if the motivation serves Justice. It's perfectly reasonable for a Life follower to kill a Death follower, for example, as it strengthens the position of Life over Death. This isn't about moral relativity, the Paths are all absolutes, entities in their own rights, as far as I understand. From the big T himself.
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