Cacoma Knight in Bizyland

Jan 05, 2024 17:13

I think I reverse-jinxed Jimmy Carter. I made sure to post the Socks entry first so he’d still be alive and here I am on the last of the Twelve Days and Jimmy Carter is still alive.



I never said I’d play a Ren and Stimpy game every year, I only said I’d limit myself to one per year. If that.



I’m in total disbelief that this game came out in the US. 1. It’s just Qix. 2. It’s very Japanese. Even the name Cacoma Knight is a play on the Japanese words “kakomanai to,” meaning “I must surround it.”




So North Korea in other words.



The manual doesn’t explain the differences between the characters. The manual says Jean is the fastest of the characters, however she has a tendency to day dream that can get her in trouble when she’s going top speed. I have no idea what they mean by that. My Google-fu is telling me that she has a slight delay when you press a button. So I picked her.
The robot is slow. There’s a two-player mode. I suppose they could play off each others strengths and weaknesses. You can also play two players where both players are Jean but the system lacks blast processing and the entire thing moves at half speed.
The manual has the king’s name be Cacoma which makes the title make less sense. Jack is named Hii in Japanese. That might be a real name but I’m not sure. Jean is Jin Tori and I guess that they got Jean out of Jin. Antenora Victoria? No, that’s a different game. RB93 is named Cacomaru. I don’t know if the king is named Cacoma in Japanese. The princess is named Lady Ohime.



It’s Qix. I didn’t show any pictures of this game being Qix because I wanted to show off the backgrounds of each level.



Instead of turning a black field to blue or pink or whatever or exposing anime nudity, you’re restoring the land from its current post-apocalyptic setting.



Losing gets you this scene.



This is one of those games where select pauses the game. You can’t change that. You can set different buttons for different things. You can even make all the buttons do fast or dash. I don’t know what happens.



Enemies on the border will hurt you if you’re on the edge and you walk into them. Some of the enemies in the field will hurt you if they collide with your magic chalk line, but only if they hit it a certail way. Other enemies fire projectiles.



Clocks give you more time. I don’t think I’ve ever found myself wanting for time. Flashus (sic) make you move faster. Fairies merely give you bonus points. Mirrors show you more of the Princess. Hourglasses cause all the enemies to vanish.



Hell, I didn’t even notice that there was a time limit. The green border around the screen.



I feel like in this version of Qix, whatever area turns all lush and alive is the smaller area. Although I think that’s always been true. I haven’t played Qix in forever. As opposed to Jezzball or its sorta-clone Barrack by Ambrosia Software, in which you enclose an area that doesn’t have a bouncing ball in it.





I think you’re guaranteed mirror shards every once in a while.



Looks like Dali got to this place.



The backgrounds are kinda busy, no pun intended.





There’s a hidden command code if you send a stamped envelope to Seta’s US branch in Las Vegas, which went defunct in 2009. What’s the command code? you’re probably thinking. Fuck if I know. It could be referring to up up down down right left right b a which resembles but is legally distinct from the Konami code, or it could be the manic difficulty setting you can find by highlighting sound and pressing r l up down up b b start start. It could be neither of those things. It could be a message telling you to drink your Ovaltine. I don’t know.



There’s a TAS of this game.



Sometimes closing in an enemy destroys it, sometimes it doesn’t.





Oh, here I show the game being Qix because this enemy moves along your line.















This kinda reminds me of Terranigma before you resurrect the plants. Everything down to the color of the water.



Hey, it’s one of those umbrella spirits from Super Mario Land 2. It’s a thing in Japanese folklore. Discarded objects that are over a century old get imbued with a spirit. Usually they have one eye, a long tongue, and a foot in lieu of a handle. You’ll never see a mattress spirit because in your typical subtropical (Cfa on the coast and southeast) or humid continental (Dfa inland, Dfb in the higher up parts) or oceanic climate (the cape and islands), they seem to last only a few years when exposed to the elements. (Japan’s more of the same except there are some islands south enough to have a Af/Am/Aw climate or mountains high enough to have a Dfc or even ET/EF climates. I don’t know what happens to discarded mattresses in those kind of climates)
(For what it’s worth, the mattress I found on allabandoned was somewhere on the Massachusetts/New York border, which is Dfb)
This one drops umbrellas on you.



What a desolate world. Barren land, stale air. No life could exist here. Resurrect THIS? Gramps sure expects a lot.





















This looks like something out of H.R. Giger’s dreams.



6-1, 6-2, and 6-3 all reuse backgrounds. This might be because the Japanese version only has 6 worlds.



Oh yeah. I forgot there was a story.



The blob enemy launches smaller blobs in a an arc.









A treasure chest filled with bottlecaps.



Since losing a life doesn’t cost you progress, it’s fine if you do lose a few.



All right, we’ve saved the Princess.



What I’m saying is that if you’re looking for something to do on a rainy afternoon, you could do a lot worse. I know I have. I could be playing a Ren & Stimpy game.



Each of the characters has a different ending. Jack confesses that he seems himself in Wagamama and asks for only a house and a field to live out his life in. RB93 wants to be useful.

burning question: is there a single more harmful institution in human history than the University of Chicago? Brought to you by researchers demonstrating an AI that can predict crimes a week in advance with an accuracy rate of 90%. Or so they say.
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