Campaign ver 2.0 or let them eat...well, whatever the hell they want.

Feb 12, 2008 16:18

 After my last D20 modern campaign imploded from disinterest (a campaign set to take a long time shouldn't be played every 3 weeks), I, due to popular demand, am going back to basics:  D&D 3.5ed.  It is a bit "jazzed" up by using the Eberron setting, but still fairly bareknuckle 1st level slogging.

I have placed a few rules for myself in this:
    -no "friendly" villains.  I have used the "nice guy betrays you" plot device so often that my players don't trust any of my NPC's.  So, I am going back to formula and having even the "good guys" be somewhat standoff-ish and at worst aggressive.

-no ridiculous rewards.  I have succumbed far too often to laziness involving treasure dispensation that my PC's rarely have cash problems (to the point of boredom).  Through the course of this campaign I shall stick with the charts available in the DMG.

-to begin: no overarching end-of-the-world consequences.  Too many campaigns I have begun involve the Players having to stop the destruction of the World, Kingdom, Plane, or Universe.  Why not just a fight for their lives?  Why not just adventure for adventures sake to begin?  Later I think I might add a recurring baddie, but for the time being, it will be swords, orcs, and silver.

The only rules I set for my Players is that they play something they have not played before (at least with me).
    -So far, here's the lineup:

-Stiggy is playing an evil bard
               -Kohnke is playing a girl (not yet a woman) thief
               -Shaun is playing a gnome barbarian
               -Dan is playing a minotaur druid (who at first level is essentially just a mino-calf w/o any druid abilities until 6th level)

The rough part for me will be making sure to set them up against appropriately leveled encounters.  There isn't a huge abundance of threats that can't kick your ass soundly at 1st level, but I think keeping the missions simple is the goal.  First mission:  rescue an agent of a thieves guild from a band of orcs.  A twist might end up in there somewhere, but it isn't a guarantee.

gaming, dnd, eberron

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