Suckle20 bucks for 9 Halo 2 maps. I saw this at Gamestop when I traded in 11 old games for half of God of War (a complete and fully consensual rip-off; I do not consider it rape). It made me sad to see such flimsy content even packaged, let alone advertised. I liked the 4 free bonus map packs I could get for the original UT. Of course, that was still endlessly repackaged with additional .whatever patches and GOTY stickers. But early fans were never asked to shell out 20 bucks for a trifling map set that I suspect could have been included in the initial release of Halo 2. This pack even flaunts its fragile integrity, betraying an excitement about being the first ever expansion of its kind for a console. You could pick up a complete game for 20 bucks, so I don't see why dependence on another game is a selling point. I worry. At once, about the direct abolishment of gratuity and highfalutin' statement of value this represents. At twice, about what it represents for future games. Halo 2 was hot cakes for Bungie and Microsoft. On top of that, it was complete. I get mixed signals from the developers putting a pretty high price tag on ornamental content. It's either a gesture of good will and responsiveness to community input forsaken by its commercial status, or a recapitulation of the publisher's self-importance. Of course, this is a smart business move for the creators. They know the pack will sell. Wil Wright has known this for years with every new costume a Sims add-on gleefully offers. But that expansion packs are now moving into the realm of console games suggests that completion won't have to be top priority in the future. And even the false sense of singleminded community so pervasive with UT, the idea that developers and gamers would function above a capitalist level, is diminished here. Soon the packs won't be ornamental, the price tags not just a fraction of the game's retail. Thanks goes out to Halo 2, setting the precedent for future slaps in the face.
God of War has thus far proven worth the expurgation of dusty games, games that poked my mind with rather limp intrigue. It wasn't as if I was ever going to play State of Emergency ever again ever, but for years it clung to its rung in my DVD tower because a little voice would falsify its potential: "you never know when you'll want to charge into waves of nondescript innocents and awkwardly pummel them with a deceivingly retarded arsenal." You never do know, brain. And now I'm going to choke you with varnish fumes until you stop yelling at me.