Aug 12, 2008 13:36
Something that I was musing about in-between re-creating Final Fantasy/SF/video game characters in Soul Calibur IV's custom character mode, aimed at both the RPG playing/hosting crew and the writers:
Which do you prefer to create first, the plot and the characters or the world-building, in as much as they can be separated? The stories or the mythology?
Or to put it a little more abstractly, do you prefer to start with the macro and work inwards, or start with the micro and work outwards?
I muddled around this topic a bit and realized that while I definitely like individual characters and stories (hence my love for BSG), there are few things that I like better than running around on a stage set on a macro-level (hence my love for MMOs, sandbox-games, and Tolkien).
And certainly, while I've run very few table-top game sessions, the most enjoyment I've actually gotten out of the creation process was definitely the worldbuilding.
game development,
musing