Remembering Aliens LARPs (part 2)

Nov 09, 2011 12:13

Aliens: Fury (1997) was the second in the trilogy, and the first to incorporate elements of LARP ( Read more... )

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jarratt_gray November 9 2011, 22:33:36 UTC
Friday night there were two off site groups. The Eco Terrorists and the Incoming Shipment spacecraft. I ran the spacecraft with close communication with the Eco Terrorists who boarded the craft near the end of the evening. It was also seeded at this point that an alien got loose on the craft, so when the escapees of the facility later got up to the spacecraft it was already a hulk in space with at least 1 alien on board. The craft landed on Saturday morning and the ETs attacked the base and all hell broke loose.

I believe the ETs were led by Scott Common. On the spaceship I had a pilot (Sam Hall) and a scientist of some type who was also a Robot and wanted to get an Alien specimen. This was Karen. I believe she was the only survivor and her actions instigated the events that led to Aliens Apocalypse. She escaped in an escape pod from memory.

Fury had a mix of tabletop and live events. The Friday night spacecraft was pretty much all live. My most memorable event though from that game was the criminally insane run I set up for people to get to the shuttle to get back up to the spacecraft. It was loosely based on the difficulty of Morgue 60min Aliens Survival real time game and had stuff in the script where if after a description the player looks down then they get Facehuggered. This actually happened, which was awesome. Obviously they was total endgame stuff so I had no qualms about killing people.

On recollection though there was more than one survivor. I believe Leon and one or two others managed to seal themselves up in a cave or something and survive the self destruct. There were several escape paths from memory, the shuttle to space craft being the one I remember the most because I was running it, and because most of the dead people watched those final moments of escape and betrayal as the shuttle docked with the spacecraft encounter aliens and Karen betrayed people to escaped in a shuttle with a specimen. Didn't hurt that she was a kick ass robot.

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mr_orgue November 10 2011, 09:41:31 UTC
Yeah, this is how it went down. Loads of other things happening too of course. Those final scenes were incredible - every dice roll with lives in the balance, a huge audience watching - and it finally coming down to Karen making it happen.

I've said many times that the original person lined up to be the deep-cover synthetic infiltrator, while an extremely smart player, surely would have been ID'd and taken down before the end - how could one person fool another 40? But he couldn't make it and we had to find a replacement, and we went in a completely different direction giving the role to Karen. It worked out way better than anyone expected, Karen included. She was just so nice to everyone, even though she kept doing incredibly dodgy stuff people just *trusted* her. Until it was too late...

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jarratt_gray November 10 2011, 23:27:56 UTC
Yeah Karen already had a character and we gave her a curveball and said, and you are also this. i.e. Undercover Robot.

In some ways I think that is the best way of pulling something like that.

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