Game Play Glossary

May 07, 2009 14:47

I've always been fairly skeptical of the threefold model and all those Story Games deconstructionist bullshit, so this glossary of game and play ideas is a refreshing change that offers a glimpse into a better path.

What do you think of them, do you agree, disagree?  Where can they be improved or trimmed?

Here's the link:  http://www.amagi-games.org/?p=6

game theory, game design, amagi games

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