Low magic E6 (D&D)

Sep 12, 2010 08:31

I've been taken with the notion of running E6 for, well, a few years now.

Short form:
D&D 3.5 (or PF), stop leveling at level 6 but gain an extra feat every 5000 xp. There are various advantages to this I've mentioned before.

But even more than that, I've considered that in that level range, it's more viable to take out most/all magic.

Heal would be very useful and effective. In PF, there's a once per day per character treatment that recovers a small (but significant) amount of hit points, and it'd be very handy for poison and disease treatment.

The Advanced Player's Guide for PF has a ranger nonmagic variant (which would be handy!) I'd probably use some of the other variants to give more breadth, given the removal of the magic classes.

I might add feats (based roughly on rogue talents) to permit cantrip use, and also likely allow everyone one magic item (and only one) as their signature item over time. (I'm not sure how I'd handle consumables... though the odd 'you find a scroll!' would be an interesting adventure element).
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