on iPhone development and ThreeCuckoos plans

May 06, 2009 10:58


Mirrored from ThreeCuckoos. Comment here or there.

Last week was quite an important week for me.

My first iPhone application was released on the iTunes App Store.  Unfortunately this doesn’t mean I’m gonna be leaving my full time Job anytime soon as I wrote it in company time and using company machines, so I will see very little if any of the profits.  However it does mean that I’ve been paid for learning how to do it as well as getting the experience of releasing and iPhone App and getting it Apple approved.

So far 11 copies have sold, since Friday (2nd May ‘09) evening (1 to me and 1 to a co-worker), but that is with no advertising.  At £1.79 a copy that totals £19.69 of which £13.78 comes to my company, or will do once $250 of sales have happened.  If that rate keeps up the £50 developer licence will be paid for by the end of next week.  Not exactly Job quitting numbers, but it’s the experience that I value more than anything.  I can now start churning out iPhone apps whenever an idea springs to mind, and can write iPhone applications to support ThreeCuckoos ideas, like the one we are currently working on.

The current ThreeCuckoos project, I think we’ll call it project Q, will eventually make use of Facebook, an iPhone App and a normal website.  Other projects we have in the cookpot also include a re-branding of this site as it’s not really branded at the moment, and none of us like the lightning image.  Along with finishing off the Facebook game we started last year, and more work on the iPhone game we started this year.  I think I may add some kind of .plan page to this site as well so people can keep up with the status of our projects…

Cya’s

general

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