In the middle of chapter 14 at the moment, in fact. These are my first impressions of the game (yeah, yeah, I just got around to playing it now. I'm a late-adopter, what can I say? :P) So, yes, MASSIVE NOOBAGE AHEAD a durr
So, what do I think?
I think it's pretty good. Gameplay-wise, it reminds me of FE10 (large movement range, large maps, and
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Well, aside from archers (Hunters are where it's at!) most of the class movements are more similar to 9-10, than, say, 7. (moreso, because Dracoknights can move 10 spaces. At any rate, I think I prefer the smaller maps/less mov of 6-7-8. It makes it easy to wall up when you don't have a chokepoint.
Oh, I'm not saying I don't like savepoints/battle saves and the like, I just have tried not to use them whenever possible :P I assume they're disabled in HM?
I'll admit, 4 out of the 5 times I've had to reset so far have been because of mental errors/range miscalculation and not a lucky crit (the other time it was a sniper with a Killer Bow, so i can't complain too much ;P)
Also, ugh what did they do to killer weapons? >_< 10 crit really makes a big difference...
Although, I admit, when I saw you balking about tanking in Normal, I was kind of like "What the hell, ( ... )
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No. You will need them to get past Chapter 3 in HM5. Or you are doomed to much frustration.
Caeda's best as a mage... or that was the conventional wisdom last year, anyway.
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And you'll need them in h5 if you don't want to lose your mind.
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