Playing through FE11

Jan 10, 2011 23:54

In the middle of chapter 14 at the moment, in fact.  These are my first impressions of the game (yeah, yeah, I just got around to playing it now. I'm a late-adopter, what can I say? :P) So, yes, MASSIVE NOOBAGE AHEAD a durr

So, what do I think?

I think it's pretty good. Gameplay-wise, it reminds me of FE10 (large movement range, large maps, and ( Read more... )

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r_amythest January 11 2011, 13:56:52 UTC
Regarding reclassing and stats -- I don't hang out with the Archanea crowd so I don't know common thought on this, but I have observed that the ideal units for certain classes is often amazingly counter-intuitive aside from the magic classes. Draug? He gets maniacal amounts of speed. Myrmidons and mercenaries? They don't. You have to remember that large portions of stat growths are due to classes (which often put growths in strange places -- off the top of my head archer only has 5% more str than pegasus knight) and so that a character's true base stats are often allocated against their class ( ... )

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writerawakened January 11 2011, 22:43:19 UTC
So, according to SF, Caeda doesn't get ANY extra str growth from Archer. So I lugged her slow archer ass through two missions for NOTHING AAAAAAAAAARGGGGGHHHHHHHH *frothes*

Well, aside from archers (Hunters are where it's at!) most of the class movements are more similar to 9-10, than, say, 7. (moreso, because Dracoknights can move 10 spaces. At any rate, I think I prefer the smaller maps/less mov of 6-7-8. It makes it easy to wall up when you don't have a chokepoint.

Oh, I'm not saying I don't like savepoints/battle saves and the like, I just have tried not to use them whenever possible :P I assume they're disabled in HM?

I'll admit, 4 out of the 5 times I've had to reset so far have been because of mental errors/range miscalculation and not a lucky crit (the other time it was a sniper with a Killer Bow, so i can't complain too much ;P)

Also, ugh what did they do to killer weapons? >_< 10 crit really makes a big difference...

Although, I admit, when I saw you balking about tanking in Normal, I was kind of like "What the hell, ( ... )

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mark_asphodel January 11 2011, 23:05:31 UTC
I assume they're disabled in HM?

No. You will need them to get past Chapter 3 in HM5. Or you are doomed to much frustration.

Caeda's best as a mage... or that was the conventional wisdom last year, anyway.

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r_amythest January 11 2011, 23:29:15 UTC
Oh no, you most definitely have map saves in Fe11 hard.

And you'll need them in h5 if you don't want to lose your mind.

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writerawakened January 12 2011, 01:25:08 UTC
Ah, gotcha. I was assuming it was like battlesaving in FE10. Hehe, "assume"

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