My post in response to someone in my class saying that video games are pushing the limits and supporting the essay that video games lead to violent and aggressive behavior:
I know you are entitled to your opinion, this is merely my opinion from the other side! I mean nothing personal or to be intended as an attack. I disagree with this: "I think there are a few issues at play here. One is violent games. I think even many gamers would say they push the limits, from an entertainment and physiological perspective. I think the data is in on that realm, really."
I am a gamer and I don't feel they push the limits. Half the time I could turn on the news and see more stories on there that could be psychologically damaging or debillitating than I feel I get from a video game.
Every time a format of media arises or things become popular, when something happens society plays the blame game. With Columbine we blamed violent movies. Columbine happened on April 20, 199. Boondock Saints was filmed in 1999 and completed in 2000. The movie was "Blacklisted from theaters due to a backlash against violent films after the Columbine Incident." Did this blacklisting eliminate violence?
http://www.nme.com/news/eminem/7140 This article blames Eminem and his music for the outburst of the teenager. Eminem was blamed because the teenager got into a disagreement with his mother over his favorite rapper. The article never once mentioned what the home life was like for this teenager prior to the arguement. The way that mother brought up her son would play greatly in my opinion as to why the boy reacted the way he did. Where did he learn that from? Does his mother react that way? His father? Was it the first outburt?
http://ideas.time.com/2012/07/20/dont-blame-batman-for-the-aurora-shooting/ And more recently, blaming Batman for the violent incident in Aurora, Colorado. If the shooting had taken place at a viewing of "What to Expect When You're Expecting" They'd blame that too.
Society looks for something to blame, something to say this happened because of this. Maybe it makes it easier for some to sleep at night or for a senseless tragedy to somehow make sense. Movies, video games, music, its just an easy target. Unless you removed it all, you'd never be able to tell if that made a difference. Even so. Going back to before movies, television, radio, music, etc. Was there less violence? Were there events like Columbine and Aurora Colarado? Where there more two parent homes? Less divorce rates? Stronger sense of values?
There are too many variables involved in a person's life that shape and mold them from birth to definitively say that video games are the root cause of violence and aggression in gamers. And maybe, today we are just more aware of it. The minute something happens there are 47 posts on facebook, everyone's tweeting about it. The more technoloy we have, the more we are aware of every single tragedy that occurs.