Here is more info on the setting of the dressing room!
MAP
See the following sections for explanations on each area :D
The Inn
The inn is very similar to standard Alliance inns, just larger. The entrance hallway leads into a large commons room with several long dining tables that seat 7 or 8 people, and there are a few two-person tables and standalone chairs. Laying down the middle of the table is a thin embroidered cloth, meant to catch the wax from a number of multicolored lit candles. The candles drip wax, but the candles themselves don't ever shorten and run out. Up against the wall is a large brick fireplace, and a soft painting of snow-capped mountains hangs above it. Against the same wall is a bookcase, but all of the books are written in Draconic. They are dusty and apparently haven't been read in a long time.
From the commons room is the kitchen and basement, where the staff cooks guests' meals and keeps the alcohol and foodstuffs. The stairs lead up to endless hallways of rooms. Some of them are locked, some are unlocked. The unlocked rooms are the rooms of the guests currently staying at the inn; when a character wakes up in their room and leaves it, the door unlocks. There are no room keys, so be careful leaving things in your room!
The Library
The library is exactly that, a library. It has a large variety of books, and cushions to sit and read on. A telescope sits by a large window. You are free to take books out of the library as much as you like. If you lose one, it will eventually reappear inside the library. Guests can also obtain materials for inscription, alchemy and enchanting here.
The Garden
The garden is a small area with tons of flowers, stone statues and a few benches. You can often see white rabbits running under the bushes and nibbling on the vegetation.
The Church
There is a Church of the Holy Light as well, rather small and simple, with a few rows of pews and a podium. There are beautiful stain glass windows behind the podium, and tapestries hanging from the walls. In a back room is a set of cabinets and several bookcases, this time packed with religious texts, including ones detailing religions besides those of the Light and Shadow (ie, demonic beliefs, druidism, etc). Inside the cabinets is a stockpile of numerous reagents.
The Workshop
The workshop is for crafters. There's an anvil and a smelter for blacksmiths, work tables for leatherworkers and tailors, parts for engineers and jewelcrafters. A number of mannequins are pushed against one wall, waiting to be used. Here, you can use an alchemy lab, a mana loom, a Lexicon of Power, etc.
The Fountain and the Well
At the center of the buildings is a fountain. The stone surrounding it is laid like bricks, irregularly, with engravings smoothed by weather. The fountain itself is a statue of a water elemental.
As for the well... It's just a simple stone well, with a pulley bucket and an overhang to keep leaves out of the water. Its water is clean, but it doesn't taste as good as the inn's water.
The Stable
The stable is just that, a stable, but it doesn't actually look like it's housed a horse in a long time. The wooden beams are damp and moldy, old hay is strewn about, and rats skitter across the ground. But there are other things here - boxes pulled together around an old wooden table, a pack of playing cards, crates full of bullets and arrows, and a small discreet chest with the volatile ingredients used in poisons inside. Is this a shady place? Very yes. xD
The Forest
A dirt path leads out into the woods, where the fog becomes thick and white. Wolves roam the forest, but they're not a threat towards anyone who knows how to defend themselves, and can be skinned for leather. Herbalists and miners can also find plenty to gather, from all skill levels, if they look through the fog hard enough.
Remember that if you wander too far for too long, you'll come across the dirt path again and wind up back at the inn. :3