Somebody posted this on our guild forums:
I need help from the pro healer droods!
I'm going to be making a main spec healer drood and need help on a build. So far this is what I got and I'm all up on suggestions since I've never made one before.
tree spec attemptI ended up writing quite a bit about my thoughts on tree healing, and I thought it
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First off, this is a much more standard, cookie cutter resto spec. The haste soft cap drops to 735 if you pick up the 3 pts in Celestial Focus, which is handy until you can reach the 856 haste needed to soft cap haste without it. (Depending on how much your guildie is interested in numbers and theory, there's a lot more detail we can go into about what it means to be soft capped for haste and such, but not everyone is into The Maths, so I'll just leave it at that.)
Second, Natural Perfection and Imp Tranquility are not talents that trees typically get a lot of use out of in PvE healing. Natural Perfection is much more of a PvP talent and Tranquility just doesn't get used that much now that we have Wild Growth. (Honestly, Imp Tranq just needs to go away and I think Blizz knows it >.<) That isn't to say that there aren't times and ( ... )
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Except in heroics and some ten mans, we usually dont get put on tank duty, so I personally wouldn't even consider Glyph of Healing Touch. I just don't use it that often, and never without my Nature's Swiftness + Healing Touch macro. And what about Glyph of Rejuvenation? I really like it, considering how much I use Rejuv. And paired with the Rapid Rejuv and Swiftmend glyphs, I rarely have problems with people's low health.
I also rarely use Lifebloom, and I honestly don't get much use out of Tranq at all. I can count on less than one hand, probably, the number of times I've used it in the year+ I've been resto.
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We cannot start a fight until I get the DKs full runic power (granted, they help with it). :/ If they are running low during a fight you can guarantee there will be at least one "Miyoh, where's my Runic Power!" over vent.
Not that that is a bad thing, mind you. More RP/Energy/Rage/Mana = more potential DPS.
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I love this community and all the information I'm getting out of it. ^_^
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It's nice... when it procs. But a heal that isn't reliable isn't something you can plan round. It may work better for resto druids with their hots anyway, but unless it's a tank, chances are the bonus heal (especially since it comes from a crit) is often going to be overheal. hey, it's nice, don't get me wrong - but a choice between that and a mana/energy/runic power boost to the raid? Nom nom yes please
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