CACs

Aug 24, 2018 17:49

Captain of the Guard
Level 4
1600/700
LIGHT/Angel/Tuner/Effect
Once per turn, remove 1 Angel-type monster in your graveyard from play to increase or decrease the level of a face-up Angel-type monster by 1.

Angel of War, Ares
Level 6
2500/1000
LIGHT/Angel/Synchro/Effect
[1 Tuner Monster] + [1 or more non-Tuner monsters]
When this card destroys the opponent's monster by battle, during your next turn it may attack once more in a row after destroying a monster by battle.

Divine Gift - Semi-Limited
Normal Spell
Remove 1 Angel-type monster from your hand from play. Draw 2 cards.

Blade of the Avenging Knight - Semi-Limited
Equip Spell
Equip only to an Angel-type monster. When the equipped monster inflicts battle damage to the opponent, draw 1 card from your deck during your next standby phase. You may only equip 1 'Blade of the Avenging Knight' to the same monster.
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Note: Swift Angel Hermes and Covering Angel Sachiel messing around with Avenging Knight Parshath's sword while he looks high and low for it.

Light of God - Limited
Normal Trap
Remove 1 Angel monster on your field from the game. Remove 1 monster on your opponent's field from the game and send 1 random card from your opponent's hand to the graveyard.

Light's Rejection
Counter Trap
Effect: Negate one card's effect activated by your opponent and destroy the card. This card's activation cost is determined by the type of card targeted by this effect:
-Trap: Remove 2 Angels in your graveyard from play.
-Spell: Remove 3 Angels in your graveyard from play.
-Effect Monster: Remove 4 Angels in your graveyard from play
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