So, we've been talking a lot about finishing the big group campaign, and I figured I'd set this up as a forum for organizing the final sessions. I'll post my work schedules as soon as I find out about them (I work today), and everyone else can post when they're free to play and can get out here, if they don't live in town right now
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Chad makes relatively regular visits into town anyway, so I'm not too worried about that.
I don't celebrate the fourth, really, but I know most of our friends do, so that's unlikely, but the following Saturday seems like a good option.
Tentatively, here are some ideas, pending your approval and that of the rest of the group:
-You schedule a Friday off, I schedule a Friday and Saturday off, Chris schedules a Saturday off (he would have to do this about one thousand years in advance, I suppose), and we play Friday night and Saturday. This hinges on our employers not being douchebags.
-You come out here on a Tuesday night (since you don't have work or any other commitments), we're waiting for you, ready to play as soon as you arrive, and you take the first bus back on Wednesday morning. I don't know the bus schedule, but I think that's feasible, anyway.
-Finally (and this would be after exhausting all other options), you could come out on a Thursday night, failing all else. I understand your commitment to weekly 7th Sea sessions, but as fellow role-players, I'm sure your group would understand the desire to wrap up a story arc that's been running for about three years, with characters that have been in existence for five years, signifying the end of play in a campaign setting that's existed for six or seven years. But, like I said, that's if we can't work anything else out.
Now, if none of that goes through, we could just wait 'till the end of the summer, but it would be my preference, at least, to be able to get as many sessions in as possible. I know Chad wants to end it quickly, but the more time we give ourselves, the sooner we can reach the conclusion, compensating for any unforeseen complications that might draw the story out.
Let me know what you think, or if you have any other ideas. This goes for everyone besides Liza, too. We need to coordinate these sessions between all of us.
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I also meant to suggest--though not preferable, we COULD play on MSN, if all else fails. Not as enjoyable, but might be doable.
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And yeah, weekends are going to be the easiest for me to manage. I've had a look at the bus schedule for Edinboro, and as far as I can tell, in order to get back to Edinboro in time for class on a weekday, I'd have to be at the mall by quarter to seven so that I could catch the only morning shuttle going to Edinboro. Either that, or my mom would have to take time off from work to drive me back, which I'm not going to ask her to do. So, really, we could only play until about 10:00 PM, because I'd have to be up at around 5:30 the next morning.
I can't miss class for any reason barring death or dismemberment, so...Weekends!
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This works great for me because right off the bat at my job interview, I arranged to always have Sundays off. I'm not sure, but Richie seems to usually be off of work on Sundays as well.
I could go to my early church service, be back by nine, and we could play any time from then on. If we plan in advance, maybe we could get people to get up a little earlier than they normally would- which would be a feat, I realize, but it's worth a try.
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"Unforseen complications that might draw the story out?"
Aside from the DM having a concussion I don't think that's a problem with a shabbily put together, rail-road plot.
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*cough*
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