So, Dissidia's out : )

Dec 20, 2008 16:58


I've noticed a pattern that occurs whenever a new game is made.

First, there are the rumors surrounding its existence, little more than vague hints in interviews and fuzzy magazine scans. Then, the game is given a name, the official site pops up. Communities and fangroups concerning the game appear. Members who are able to find and share new information are held in high esteem, and people who can actually translate the information are treated like heroes. A strange sort of camaraderie builds in the developing fandom. Icons are made, fanart drawn, parings contested. The excitement mounts, the countdown begins....

Then, the day arrives. The Japanese release date. A few lucky souls will get their hands on an import. A few might even go in for the complete bundle. Among these people, there will be races to see who can first finish the game, to see who can unlock all of its secrets. Someone will put a translated script of the game online, so that even those who don't have the game will soon know the story inside and out. Slowly, the excitement calms down, and fans move on to other things.

Four months later, the game is released quietly overseas, with - if it's lucky - a single TV commercial.

Isn't the Internet a curious thing? XD

dissidia, ideas, games

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