Jun 08, 2010 14:33
I think of game plots while I am board at work, hell I think of many things at work, I am really bored lots of the time.
Here are a few notes to keep me reminded for later when I am sitting around with three friends, and have a bag of dice on me.
Old Man McGee's House: The simple problem of a frisbee that has landed on the roof of the creepest house in town. A group of young investigators is pressured by their peers to retrieve it, lest they be branded for the afternoon for being chickens. Most childhood fears are unjustified, caused by wild imaginations of things that go bump in the night, but in this house the lines are a bit more blurred revealing an unbelievable world fashioned into reality.
Fantasy, horror, nWoD: Innocents.
In the Age of Dragons: The end of the world is is happening, right now. Dragons are taking flight and destorying the land in their battle as the earth is devestated by Ragnorok. There is hope of salvation in Eden, a refuge promised for the few that can make the perilious journey there. Moral grayness in a black and white world, the heroes try to survive against impossible odds with their bodies and souls intact.
Adventure, D&D:3.5 or 1A
(Yes, Eden, no not a religious reference but I see no reason to be creative, it is a rather nice name that suits such a place)
In the Age of Men: A successor to the Age of Dragons. A simple game of survival in the post apcolyptic world where the human race is stretched to its limits of survival. The heros' villiage is starving in a hungry world. Faced with tough moral decisions they need to think of a way to bring success and survivial to their people.
Adventure, D&D:3.5 or 1A or Pathfinder.
Diplomatic Efforts: As a group of spies working for the US government you are being deployed in Europe to recover a man from a foriegn embassy as he is being transported out of reach. The man is wanted for hacking into sensitive government computers, given his capabilities as a genius he and his newfound knowledge have made him a pawn for international conspiracy. Be subtle, get him out, that is your duty to your country.
Spies, Mr. MacGuffin, Alternity
Technological Development: Those guys got things that go boom, we want to make booms too, so go out and get them. A simple game of getting what the other guys have. Orcish heros will fight with their intell.. cunn... brawn! and to attain technological development from a group of crafty gnomes. It might seem like a stupid idea for orc warriors to attack gnome gunslingers, but the heros will strive to prove that might makes right or die in the process.
MacGuffin, Pathfinder
Volunteers Needed: There are certain things that must be done, for science and security. These things that we will silently acknowledge everyday as we continue to enjoy their benefits. Welcome to a new world, where we have solved all the problems of humanity with only a small cost. A group of collectors is sent out on their weekly mission, to recover the specimens and samples necessary by hook or crook.
Evil, Mr. MacGuffin, Alternity or nWoD
Volunteer Service: A follow up to the prior game, having been ripped from your life as a peaceful citizen of an advanced and englighted future you have quickly discovered the cost entailed. You've been sacrificed by your society for the sake of security and science, and are now sought to be silenced for the secrets you hold, a daring escape or death are the only ways out.
Escape, Alternity or nWoD: Second Sight
There are a few other ideas about wrecked space ships and other such fanciful things, but this is all I felt like typing up. Of course these can be mashed well and such-- should be fun later.