[Sokka had been gathering pink markers for Toph out of one of his junk suitcases when he heard Jim's voice on ShipNET. It was nothing out of the ordinary, the normal kind of prattle-- at least, until
the conversation continued. And Azula's voice came on, mentioning his name.
That was never a good sign. The memory of their last meeting-- with Jim being an idiot and picking a fight-- flashed across his mind and--]
This is bad.
[Sokka listens in horror for a few seconds before running to his door, maybe they were at the gym like last time--
Wait. He stops in the doorframe; Jim's running somewhere, he can hear the thudding footsteps on the communicator. Wherever they were, they were leaving for somewhere else. If Jim was chasing Azula-- where would she lead him? Where would she go?
Where would she fight someone? Or attack them first?
Where could she get someone to possibly ambush them?
....where had she ambushed Sokka?
Carnival.
His heart plummets into his gut as fresh adrenaline shoot through his system and he fumbles with his communicator to broadcast a short, locked message to Hiccup--]
Hiccup! Jim's-- Jim's in trouble, I think they're in Carnival! Get there. Now.
[And he's off at a sprint, tossing his communicator behind him onto his bed on impulse and slamming the door shut. He takes the elevator-- as much as he HATES that awful thing, he knows it's faster-- and sprints out of the doors on Deck 4 and makes a beeline for Carnival, knife drawn, ready to do whatever he has to to save Jim.
When he wrenches open the doors, there's no sign of Azula-- his stomach flops over the humidity and the sickeningly sweet smell of decay and the awful, tinny music. His eyes fall upon a form lying on the ground in roughly the same spot Sokka had fallen.]
JIM!
[He rushes over to the other teenager's side, attempting to survey the damage. If Azula was involved, he knows it's not going to be good, and his mind is already attempting to process a million plans as to what he's going to do.]