Link's (contextless) dialogue options;
I base Link's speech off of these dialogue options, and under the assumption that both the positive or negative answers would be IC, depending on the situation or mood.
+ "Yes."
- "No."
pirate mini-game
+ "Yeah."
- "No, thanks."
+ "Aye-aye, sir!"
- "What's going on...?"
+ "Sure."
- "Good-bye!"
+ "Absolutely."
- "Forget it."
"amusements of nobility" mini-game
+ "I do, indeed."
- "Not in the least."
+ "Indeed I would."
- "No, thank you."
+ "Most certainly."
- "The rules escape me."
catching a thief
+ "An ally of justice."
- "A night-creeping rascal."
+ "Sure."
- "Quiet, you!"
+ "That's terrible."
- "That's kind of funny."
+ "Very well."
- "Not at all."
+ "Unfortunately, no."
- "I'll let you go."
+ "Because I'm honest."
- "Because I like you."
+ "Sure."
- "I'm not that desperate."
Implied dialogue:
Requesting Tetra let him join the pirate crew.
That he could help Valoo for Komali. Said confidently/boastfully.
Link described by others;
"Surprisingly dull-witted."
"Boastful."
A valiant young lad.