Ok, this is a first draft. If you want the final draft, it will be posted sometime in the next month...maybe...
Feel free to link here. Let people know about the game.
WARNING: Not suggested to play without and expirienced player.
Here are the "rules".
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SQUID HUUUGGGS!!1
First thing to do when playing Squid Huuugggs is to explain the history of the game to those who have never played it.
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History:
Feel free to expand and embellish the story. The basis of the story is that one day, oh so long ago, three great war heros were sitting around a solid gold table after a great battle and got to talking about a game they could play. They got to talking about the highschool teenager game called "Truth or Dare". After much ale they decided that the tradition of "Lysandor kiss Helena" was a bit tiresome. Someone suggested reading Harry Potter in an erotic tone. Thus the great game of Squid Huuugggs was born, though at the time it had not it's name...
900 years later (War heros live a great time) the game was put to test and to this dat the hill is known as hill where Squid Huuugggs was born. The great artisan and Viking pillager Kristian wrote "draw a..." and the amazing swyver Culus said "squid". Later, as the poets say, the one of the heros (it is said they were inspired by the special boy Philipe) put forth "HUUUGGGS!!1" on one of the cards. Thus the game is known to this day as "Squid Huuugggs". Many traditions were brought to life on that night. As the great poet, Truck driver, once said, "What fools these squids be".
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Set up:
The game is based off of Truth or Dare and War. The game is played with a 52 card deck (you keep the jokers). At the beginning of the game, the cards are randomly split up among the players (except some specific cards one of the experienced player pulls out and writes a few traditional questions and/or actions. These specific cards don't count towards the cards that they would otherwise get.). Each player needs a needs a pen (a fine tipped sharpie has worked well in the past).
The players then write simple questions on the black cards and interesting actions on the red cards. It is a general guideline to have the high red cards be very simple actions and have the low red cards be really complicated/hard actions. For black cards it is inverse, the lower the number, the more simple the question should be. When everyone is done, put all the cards into a deck.
---DO NOT READ THE CARDS OTHER PEOPLE WROTE.---
Shuffle the cards and deal them to each player. These are the players DECKS. Do not read your cards. Get in some form of a circle and have an area where you can play cards (enough room for at least one card per player). Now get your groove on.
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Game play:
The game play is based off of war. Each player plays one card. The player who plays the high card is "High" and the person who plays the low card is "Low". If there is a tie for low or high, each player in the tie plays one more card. If it is a tie for "Low", the lower second card gets "Low" and if it is a tie for "High" the higher second card gets "High". All the cards played get gathered into a pile and someone fans them out for the High to pick randomly from. High draws one card as a basis and then one extra card for every war played (for a three way war, draw 2 extra cards, for a four way war, draw 3 cards, and so on).
High reads the cards they just drew. Low card then has to respond:
-Action (red card): Low has to do the action on the card. If the card involves someone else they either have to get the persons permission or another card is drawn. They can barter with cards to get the other person to be involved. Also, if the card is a modifier for the player, the effect is to remain for as many rounds as the number of the card [jacks are 11, queens 15 and kings 20]. UNLESS OTHERWISE SPECIFIED: any subject (person, song, item, location) not specified by the card is to be decided by the group. (Group can change the subject if they need to)
-Question: Low has to answer the question truthfully and Interestingly. If they don't know the answer, they still must answer it the best they can. "I don't know " is NOT acceptable.
---------The group gets to decide if they succeed or not.
If Low succeeds to groups consent on ALL of the cards drawn by High, then Low gets the cards from this round except for the ones which High read. High gets to keep the ones they read to the low card (this doesn't count if a new card is drawn in replacement of an overdrawn card).
If Low does not succeed to the groups consent on ANY of the cards drawn by High, then they forfeit ALL of the cards this round to High who then gets to decide if they want to give any of them to Low for the cards they succeeded with.
After this, the next round begins. If anyone lost all of their cards the last round they now get a chance to get back into the game. Before the cards are played for the next round, anyone can read their top card someone who doesn't have any cards. Whomever would like to give them some cards for their efforts can. Remember that the point is that have fun. Keep everyone in the game.
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Jokers:
If a joker is played, the player choose to be High, Low, tied for High, or tied for Low.
If they choose a tie, they join in a war with the current High or Low.
If two jokers are played, they get to choose separately. If they both choose high or low, then they war with each other in the usual way.
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Ending the game:
Keep the game active. If a card keeps getting drawn, switch it for another from the pile this round. If the deck gets extremely stale, then have one of the experienced player take the whole deck and flip the un-played cards over for each person in turn. Once all the cards are done, HUUUGGGS!!1 and then everyone gets a squid drawn on them if they would like. Once the game is over, put the deck back into their pack and somehow give the deck to Le Dieu Du Fromage. This can be done by emailing him at cheese.fromage@gmail.com or calling 360.643.0224. The point of this is so that any new rules or traditions can be added into the ultimate set of game rules and traditions that are saved in the great squid oracle file.
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Important Things to Remember:
*Feel free to change any rules, and if they work well, write them down and send the changes to Le Dieu Du Fromage.
*Make new group traditions (and share them with Le Dieu)
*4 People to a deck is a good rule. If you have more people playing, use more decks.
*The point of the game is to have fun and be zany. Actions that fit into the pattern: "PersonA kiss PersonB" are not that wonderful if they are the only type in the deck. They can work well if it is something like: "note to High: Read this card to Low quietly so no one else hears. Action: Wait 10 seconds (pretend to be thinking), then passionately kiss nearest person."
*Any Low can forfeit their cards for the round at any point if they want.
*Anyone can give anyone else cards at any point. They, however, must give the reason for the gift.
*Props are good. Suggestions: Random books, Food products, Musical instrument and/or music player.
*OMG HUUUGGGS!!1
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Last note: remember, if something works, send something about it to Le Dieu [cheese.fromage@gmail.com 360.643.0224]
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Last Last note: Have fun and don't worry about following the rules.
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© Circus Saturnalia 2006
-Credits-
-Original Creators:
Corvus Woolf
Kristian Brevik
Chanel Chadwick
Rob Goldstein
-Squids:
Countless others.
-Writer:
Le Dieu Du Fromage
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Have fun.