Character Name and Series: Grimmjow Jeagerjaques/Bleach
Name in Role Play: Grimmjow Alan Jeagerjaques
Race/Ethnicity: Werepanther/ French and German
Age: 24
Gender: Male
Appearance: Grimmjow's most distinguishing figure is probably his hair, which is neon blue and in a rather indescribable style. One could venture a guess and call it a mullet, but then Grimmjow would probably punch that person in the face. A slightly more accurate description would be a duck's ass, but then you'd be more likely to be gutted. When out in public, he's taken to wearing a bandana over it to make himself less recognizable to the general public. Normally, it's white or black, with no distinguishing designs. He has rather small eyebrows which seem to be permanently stuck in "angry eyebrows" mode, and piercing blue eyes in a slightly darker shade than his hair, and matching warpaint around his eyes. He has a rather handsome face and a lean, muscular body, which he doesn't exactly mind showing off. He wears a short, white jacket that exposes his bare chest and torso, which shows a rather circular scar in the general area of his stomach. He wears baggy white pants fastened by a black belt, and he has black, steel-toed boots.
Grimmjow's animal form is a typical panther- the only difference being that its glossy fur is the neon blue shade of his hair- apart from his paws, which are black, and dark blue bands around his eyes, which extend to his ears. In his were form, the fur of his head grows out to a considerable length, and his fur is generally in the same pattern as his animal form.
Personality: Grimmjow has… anger issues, to put it lightly. While he puts up an apathetic, tough-guy image, practically anything is enough to send him off into a homicidal rage. After all, he's king, and even if he doesn't quite have any subjects at the moment, he deserves some respect. Of course, it doesn't take an offense to get him to kill you- if he decides that you're strong enough to be worth killing for the thrill of the hunt, or if you get in the way of whatever he intends to accomplish, he'll kill you anyway. …actually, if you breathe? He'll probably try to kill you, unless someone prohibits him from it- and even then, he'll probably do it, because he's king and kings don't have to listen to anybody else. You might be able to get out of dying if you beat the crap out of him- but he has amazing amounts of willpower and determination, so he'll probably be unconscious or dead. …or some superior will humiliate him and drag him off, but as he's on his own, it's unlikely to happen. It's easy to exploit his tendency to be careless and just plain crazy when fighting, as well. When conversing with him, he tends to be short, belittling, and vulgar. He speaks his mind unless he's thinking of something that would take away from his cred. Given his nature, he doesn't make friends easily- but when he does, he tends to be protective. He takes care of his subjects, for what it's worth.
Abilities/Weaponry: Grimmjow is an accomplished fighter, no matter what form he's in. He has a pretty awesome katana that he calls "Pantera," because everyone knows that katana are more badass than regular European swords. He knows how to use it, to a degree, but he prefers to fight unarmed. He has some observational skills, but he tends not to employ them when he's fighting.
Weaknesses: His ego and emotions often get in the way of his fights, and most of the time, he's not very bright. While he's slightly more cautious in his human form, as a were one would think that he hasn't heard of the word 'stealth,' as he prefers to make as loud an entrance as he possibly can. He has a rebellious streak which means that relations with any superior he might have is bound to be rocky, which could end quite badly for him. Also, his preference for fighting his chosen prey at full power could be considered a weakness, as some people he chooses to fight in that manner can be a bit much for him to handle. He also doesn't bother covering up his kills, which could lead a trail back to him.
History: Grimmjow wasn't technically born a werepanther- his family just had some funny ideas about how their children should come of age. In the Jeagerjaques household, coming of age typically involved going out into a forest full of weres at full moon and coming back alive- if with a slight tendency to turn into an angry, furry death machine at least once a month. Grimmjow's mother was the head of the family, and while the family had a front as a traveling circus with performing alligators, it was really more of an offshoot of the Arrancar Organization, as Mrs. Jeagerjaques had strong ties to the leader, Sousuke Aizen, and her family joined the ranks of the Arrancar when they were old enough.
Unfortunately, Grimmjow didn't want to join up. Ever. He was his own person, not some bastard's pawn! Not even the threat of the wrath of his mother could convince him to join up- instead, he ran away from the family home in Germany at the age of fourteen. He wandered aimlessly around Europe for a while, getting into fights, attacking random people, and getting his ass kicked by a little girl- until one fateful full moon, when he wandered into Allupato and attacked a Fey: a Red Cap by the name of Di Roy.
Di Roy was a member of a small makeshift pack of various weres and feys, which rather unfortunately lacked a leader. Fortunately, they picked Grimmjow, which lead them to victory for quite a while. He was, for all intents and purposes, their King. Until, of course, Chrysalis came into the picture, and Grimmjow got the bright idea to try and find some members of the CVCU and attack them. After much searching for one, which finally escalated to using a decoy, they managed to attack.
Unfortunately, Grimmjow was the only one to make it out alive. At least, that he knew of, but he wasn't sure how any of the others could have survived. While he wasn't in too much danger of being recognized, his only choice was to stay on his own and keep his guard up or be captured- and Grimmjow wasn't one to just give up.
((NOTE: If anyone wants to app members of Grimmjow's posse, IM me and we can work it out? I tried to leave it open enough so that they could turn up alive, anyway |D))
Organization/Pack/Clan/Guild?: None yet; he used to be the head of an unnamed pack, but it's… dissolved.