application @ entranceway

Jul 26, 2021 04:32

Name: Renee
LJ: bossfight
E-Mail: 18morehours@gmail.com
IM: AIM: a sick sight

Character Name: Vriska Serket
Series: Homestuck
Timeline: Mid-coin flip.
Canon Resource Link: Advance or a8scond!
Character Background: How do I begin to explain Vriska Serket?

Vriska Serket is flawless. I hear her dice are insured for 10,000 Boondollars. I hear she does FLARP commercials... in the Veil. Her favorite human movie is Con Air. One time she met John Egbert in a dreambubble... and he told her she was pretty. One time, she got punched in the face by a glowing vampire... it was awesome.

Let's be serious, though.

Vriska Serket is an instigator. Some would say she's a huge bitch, maybe even a complete monster. Other people would say some people need to get over their jealousy and just deal with it!!!!!!!!

She's come a long way, though. From the life-threatening trials as a grub -- where she excelled enough to be chosen by a guardian ("lusus") that only the strongest of young trolls would be able to take care of -- to her coming out on top as the only player to reach god tier in her session of Sgrub (at least, until Shenanigans birthed a second one), Vriska has worked hard to ensure that she would be known as the strongest, best troll there is. That just happened to get a little easier after almost the entire race of trolls were completely wiped out!

Can't keep up? Jeez, I know it's hard to keep up with this amount of greatness, but seriously!!!!!!!! Alright, I'll spell it out step by step for you, and it'll be super booooooooring. Hope you're happy!

Growing up on the planet of Alternia as a high-blooded troll with a reputation for danger and the power to control minds makes it a little hard to make friends. Add onto that the fact that her lusus was a gigantic spider with a taste only for the flesh of live troll, it was pretty easy to live up to her caste's reputation for treachery. Or should I say it was hard? Being this awesome actually takes some effort, you know! She just makes it look easy.

But Vriska found a system. A popular "extreme live action roleplay" game known as FLARP introduced her to Terezi Pyrope, possibly the only troll on Alternia more manipulative and conniving than Vriska. Together, Vriska and Terezi were known as the Scourge Sisters, and possibly thousands of trolls died at their hands.

The difference between the two Sisters, though, was that Terezi only killed in the name of justice. Vriska, on the other hand? She had a hungry spider to feed. Guilty or innocent, food is still food.

Meanwhile, an omniscient being known as Doc Scratch contacts Vriska. The two played a game full of manipulation on both sides, but ultimately, he pushed her to target some of the few trolls she thought of as off-limits: her friends.

First was Tavros Nitram. Cornered during a game of FLARP, as Scratch distracted Terezi and Tavros' partner, he was forced by Vriska's psychic powers to jump off a cliff. Lucky for him, he survived, but he would never walk again.

In retaliation, his partner, Aradia, used her connections with the spirits of the deceased to set the ghosts of all the trolls she had fed to her ravenous lusus on Vriska, haunting and terrifying her. Scratch, again, urged Vriska to target her next. But, thanks to Aradia's own strong psychic powers, Vriska couldn't control her directly. Instead, she used Aradia's close friend, Sollux, to kill her.

It's okay, she came back as a ghost and then a frog and then a robot and then a fairy later. But that's not important!

Terezi, at this point, believed that Vriska had gone too far. She had to be brought to justice. With no psychic powers of her own, though, she had to manipulate the hard way: straight through Doc Scratch, who exploded a fortune-telling cue ball in her face, causing Vriska to lose a perfectly good arm and seven eyes of her Vision Eightfold. Vriska, enraged and still bleeding on the floor, went through even more complicated detours to pull a Psychic Double-Reacharound and make Terezi pay.

First, she took control of Tavros again. Forcing him to use his psychic link with animals, she communed by proxy with Terezi's lusus, a yet-unhatched dragon who could communicate with the troll in her dreams. Through her lusus, Vriska was able to manipulate Terezi into sleepwalking outside and staring straight up into the lethal Alternian sun. Terezi survived, but was permanently blinded.

After that, the former Scourge Sisters were forced to form a truce, to stop the cycle of revenge long enough for them to survive through the end of their world and play the Universe Maker 2000 known as Sgrub. Somehow, the truce actually worked! Vriska even tried her best (which isn't much, knowing her, but it's something) to make amends with the other trolls despite her past transgressions, now that she was no longer in contact with Scratch.

Until Aradia, with her spirit implanted in a robot with apparently unstable emotions, cut her off in her quest in the game to end it permanently. And painfully. Okay, let's not beat around the bush here: she beat Vriska to death. Barely hanging on, unable to speak, Vriska used her mind powers to communicate with Tavros, controlling him to write messages to himself in her cerulean blood. Thanks to this, she was able to die on her Quest Bed, the only requirement there needed in order to become a god.

Suddenly the most powerful troll by a longshot, Vriska's life of bad luck had finally come to an abrupt end. Now? She had the power to steal her luck from others, usually enemies in the game. She breezed through the rest of the game, and was a key player in the final fight with the last boss.

Only to have her (and all of the other trolls') game session broken into and made completely unwinnable by a dimension-hopping demon with as much power as Doc Scratch. It just so happened that this demon came from the session belonging to the very world that the trolls had just worked to create: Earth's.

It wasn't long until four human kids were found to be the ones at fault. Most of the trolls set to work on antagonizing them, some unexpectedly befriending the humans, but Vriska had other plans. Being the strongest player, she knew she would likely have to be the one to fight the demon Jack Noir. But that wasn't enough for her. She wanted to leave her fingerprints on every major event of the humans' timeline laid out before them.

So she set to work helping to create the demon, naturally.

Wait, really? It's Vriska's fault Jack Noir grew so powerful in the first place? Damn. No one saw that coming. That is pretty heavy stuff. Tavros, normally a weak-willed pushover of a troll, was the only one to ever find this out. Finally pushed to try and stop her, he promised to kill Vriska for all that she'd done.

Yeah, right. Like some loser who went through the game without fighting a single enemy could hold his own against a god. Vriska killed him within seconds of their fight.

Killing Tavros, though, was a lot different than killing Aradia. Though she felt bad about the other friend she'd killed so long ago, it wasn't as if she ever talked that much to Aradia. Or as if she'd ever crushed on her. Or kissed her. Or-- Wait, woah, that really does complicate things, doesn't it?

Despite Vriska's best efforts, she was finally starting to feel regret. It was soon after revealed that, yes, while her god tier level of arrogance led her to bring about the creation of the omnipresent killing machine known as Jack Noir, he was always going to exist anyway. Most of all, she wanted to be the one to kill him. As the strongest troll left, who else was going to protect everyone else? Sure, she wanted the glory, too, but that wasn't nearly as important.

And now, regretting murder when she'd killed guiltlessly thousands of times before, Vriska was suddenly feeling a lot weaker. Even so, she was determined to go find and kill Jack, more aware of the likelihood of her inevitable death than ever.

Abilites/Special Powers:
DICEKIND: Her main weapon, the Fluorite Octet, is an enchanted set of 8d8s. When rolled, there are 16,777,216 possible attacks that the Octet can execute. The only ones shown so far have been Guillotine de la Marquise, which summons a spectral guillotine to behead the enemy, and Ancestral Awakening which is a huge power boost and likely the ultimate attack the dice have to offer.

VISION EIGHTFOLD: Apparently this means she can see through objects if she concentrates or something? It's not exactly explained well. She only uses it for magic cue balls, anyway.

MANIPUL8TION: Vriska's psychic abilities are rare for her caste (lowbloods are more prone to developing abilities). With them, she has the ability to control others' actions, as well as some light mindreading. Whether the target can be affected, though, is inconsistent. The lower on the hemospectrum, the more likely she'll be able to manipul8 them. The stronger the psychic power, the less likely she'll be able to manipul8 them. It's likely the target's willpower also plays a part in this. Strangely enough, though, she's unable to affect humans at all, other than being able to put them to sleep at any time.

GANK HIS LUCK: Being the Thief of Light apparently means you can steal luck. Vriska has the ability to use her luck to turn a situation in her favor (or, at least, point it towards the outcome she prefers) and can send a white beam of light from her eye that will steal a target's luck. Immediate misfortune falls to those with their luck stolen. The only time she's been shown stealing luck, a giant monster suddenly found the ground below it crumble away, and it fell to its death.

GOD TIER: This means Vriska has gained all the levels the game had to offer, and more. Being god tier grants her the power to be a troll fairy, flying around and leaving shitty sparkle trails in her wake. It also grants limited immortality! If she's killed, the only way she won't revive soon afterwards is if her death was "heroic" or "just". A heroic death is typically a death while fighting to protect others. A just death means that the god tier player in question has essentially gone to the dark side and was killed to protect others.

Third-Person Sample:
Addiction is a powerful thing, and Vriska was having a relapse.

Alright, so the chronic destruction of cheap magic 8 balls wasn't the worst of addictions, but it had been a while since she'd kicked the habit. About 25 days, actually, but it definitely felt like longer than that. So much had changed since they all began the game, it was easy to lose track of time.

Well, if time wasn't your domain, which was true for Vriska -- and that's all it took for her to lose interest.

Shattered plastic and the spray of dyed alcohol quickly accumulated in a pile in her room. Not because she wanted to keep most of her area cleaned, it just happened to come together that way thanks to her endless supply of good luck. The broken oracles would have replaced her fortune with years of bad luck, but she had so much to spare that it no longer mattered.

During the game, a combination of keeping herself too busy and a surge in her self esteem had led her to quit routinely breaking the 100% inaccurate fortune tellers. But, lately, Vriska found herself growing more and more aggravated. She was doubting herself more and more.

It made no sense. She was a god now, and she had all the fortune paradox space had to offer on her side. Everything was on her side now.

But maybe she was wrong about some things? Maybe she was making all the wrong decisions again. Maybe luck didn't even matter in the long run.

Stupid John and his stupid human world, making her second guess herself! It was all his fault she was actually regretting shit now. Especially killing Tavros. She was totally prepared to go through with it perigees ago! And now it's suddenly a big issue? Yep, no question about it. It was definitely all John's fault!

Pressing her lips together impatiently, she smashed another black oracle on the ground. Something about the fact that she was blaming him was pissing her off, which only aggravated her more because there she went feeling all guilty again!

Vriska took a step back to review the results of her 8 ball genocide. She was really getting sick of it now. Nothing about it was making her feel better, anyway. She decaptchalogued the rest of the oracles she carried that had yet to fall to their ends, and stormed out of her room in a huff. She'd be better off just brooding somewhere.

Or maybe just pestering John some more.

First-Person Sample:
Wow, ok!
Kiiiiiiiind of in the middle of something, 8ut sure!
We can play with cliffhangers and unexpected scene changes and all that 8ullshit. I hear that's what's popular with all the 8est and most famous stories l8ly! I don't really see why, 8ut apparently it's true!
8ut I guess it's flattering that someone wants me here so much.
I guess I don't mind.
It's cool.
Seriously though! This demon 8n't gonna kick its own ass for me! Well, pro8a8ly. Just tell me what to do to get out of here!
I've looked eeeeeeeeverywhere, ugh. No g8 or anything.
I 8etter not have to do any more of those 8oring quests to find one! Snore. I was over those 8efore they even started.
Who even plays games to 8other with quests anymore????????
Weaky weakslime losers, that's who!
8ut I'm getting off topic here. Just point me in a direction and I'll 8e out of your hair! Simple as that. So simple!

*ooc

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