}ES App

Jul 04, 2020 03:11

PLAYER INFO
NAME: Cocoa
LJ: momijizukamori
CONTACT: cocoa[at]tokyo-tower.org - e-mail and MSN, momijizukamori - AIM, momijizukamori - Gtalk
LOCATION/TIME ZONE: PST
CURRENT CHARACTERS, if any: N/A

CHARACTER INFO
CHARACTER NAME: Retsu Unohana
SERIES: Bleach
RESERVED:
WISHLIST: No
PERSONALITY: Unohana comes off to strangers as the perfect Yamato Nadeshiko - she is quiet, gentle-natured, and perfectly poised. Despite her quietness, she is clearly not very shy - her warm nature draws people to it and welcomes them close, without being pushy or overt in the bonds she forms. Her emotions show likewise - she doesn't outright hide them, though she is quite good at doing so when necessary, but the are subtle - a smile can hold as much amusement as a laugh in another, and a gentle touch can carry the affection of a hug. She is an intensely nurturing person - as a captain, it's her job to support her division and help her subordinates flourish and grow as shinigami, and as a healer, it is her job to protect and replenish strength. She takes on both jobs not just as a duty, but with joy and pride as well. Even in the absence of these clearly defined roles, it is still her first instinct to reach out and care for people, to protect them.

Underneath the silk outside, however, is a core of steel. Anyone who thinks that her reserved nature means that she is a push-over will quickly find themselves proven wrong. She has plenty of confidence in herself, and is fully aware of all her own strengths and talents, and as such can be quite assertive - but does so in a subtle way that takes many by surprise when they cross her. She is also intensely loyal those she takes under her wing, and is quick to stand between them and trouble. She has a reputation for being rather protective of her division members, and while she is never shown to be overtly angry when others push them around, the suggestion of mere annoyance on her face is enough to make battle-hardened fighters run screaming.

She is also not all sweetness and light, even when people aren't threatening her division members or disobeying orders. She is shown to have something of a rivalry with the captain of 12th Division, which she generally expresses with pointed, but none the less perfectly polite comments which imply his various flaws. Even here, though, her actions are very subtle. She's not the type to express her dislike openly when it comes to people on her own side, and even for clear enemies (ie, the three traitor captains), while she's apt to be clear in her hatred for them, she doesn't raise her voice or use strong language.

TIMELINE: Her last appearance as of the time of application (chapter 389)
BACKGROUND: Unohana is the oldest of the Gotei captains save the Captain-Commander himself, and as such has been a shinigami for over two thousand years, and captain of Fourth Division for what is likely a good portion of it. Little is known about her past, save that it is likely she did not actually attend the shinigami academy, as Ukitake and Kyouraku are stated to be the first graduates of the school to attain the rank of captain. She appears briefly in the Turn Back the Pendulum flashback arc, requesting rather forcefully to be able to send medics with the group of shinigami going out to investigate the mysterious disappearance of a squad from 9th Division, rather than setting up an aid station within Seireitei. Yamamoto however, turns her down, saying he won't risk healers when they don't know their enemy.

In the Soul Society arc, her first major role is confirming Sousuke Aizen's apparent death to two of the other captains. Captain Ukitake also brings Hanatarou to her for judgement after he is caught helping the intruders, as Hanatarou is a member of her division. In this case, she chooses to uphold the rules of Soul Society and give Hanatarou over for imprisonment, as he had aided the intruders in the damage they were causing in Soul Society. She later heals those injured in the initial conflict on Soukyoku Hill, using both her healing spells and her zanpakuto's abilities. She then takes Isane with her to the central council rooms of Seireitei, and arrives in time to find Aizen and Gin standing over the bodies of Momo and Hitsugaya. Retsu and Isane are the first two people he explains his true powers to, and it is Retsu who gives the order to Isane to alert all of the captains and vice-captains - along with Ichigo and his friends, believing it is information they need to know - as to what has happened, while she saves Momo and Hitsugaya.

Later, she returns to Soukyoku Hill to assist in treating the injured there, in the aftermath of Aizen, Gin, and Tousen's defection and subsequent disappearance to Hueco Mundo. She treats Byakuya Kuchiki herself, and scolds him gently for his recklessness. After the days events are done, Isane awakes from a nightmare, and upon going outside to get some air, finds Retsu sitting on the porch outside, quietly contemplating the moon and drinking tea. She offers Isane some tea as well, and tells her to get some sleep once she's calmed down. A week after Aizen's defection, she makes a brief appearance near the end of the arc, at 4th Division's headquarters to scare some recovering members of 11th division out of bullying members of her division.

She is one of the contingent of captains sent to Hueco Mundo as backup for Ichigo and his friends. In contrast to the other captains who go to Hueco Mundo, she is there with no intention of fighting any of the Arrancar - she states that her purpose there is merely to heal the injured. She even prevents Isane from pursuing the withdrawing Arrancar, saying that is not their job to spill blood. She then proceeds to heal both Chad and the Arrancar he was fighting, in testament to her words. She is also the one to accompany Ichigo back through the Gargantua to the fake Karakura Town construct. Before she leaves, she makes some subtle, pointed remarks in Mayuri's direction, pointing out that of course the Gargantua is safe - to fail at successfully creating it would put Mayuri's skill far below that of the predecessor to his position.

During the travel through the Gargantua, she heals Ichigo, and discusses battle plans with him, when she confirms that unlike all of the captains, Ichigo has never seen Aizen's sword release and thus is immune to his hypnosis effects. She also expresses surprise when, after she tells Ichigo that he is powerful but that his reiatsu is unsuited for fine-tuned tasks, he argues that his current power isn't even half its normal level because of his previous fights. She realizes that he's right, and that she had vastly underestimated Ichigo's power, meaning that he could in fact be their trump card. Once they return to the living realm, she immediately goes to begin healing the fallen combatants, beginning with Hiyori, which is her last on-screen appearance.

ABILITIES:

Kidou/Magic (learned ability) - As one of the oldest captains, as well as the captain of the healing division, Unohana is highly proficient in kidou - magic that draws on the user's spiritual energy, and is generally channeled through incantations, though those of captain-rank generally do not find doing so necessary. She knows all three types - binding, combat, and healing, though healing is what she uses most. Almost impossible to regain without knowledge from memory crystals or from someone else who knows the spells fully, though an emergency situation could trigger a simple form of one of the spells that would be greatly lacking in both control and power.

Shunpo/Flash Step (learned ability) - A shinigami ability that allows the user to manipulate their own energy to speed up their movements, allowing them to do things like cross short distances instantaneously, leap up onto high tree branches, or stand in mid-air. Basics are likely to be easy to reacquire, as an emergency situation may require the urgent need to get somewhere quickly. The more difficult techniques would be difficult to relearn, however.

Kenjutsu/Swordsmanship (learned ability) - While she has yet to be seen fighting, the character profiles have listed her special skill as kendo, and it's likely that like all of the other captains, she is skilled with a sword in combat, as well. Given a sword and a sudden threat, muscle memory might take over for a move or two, but training would be required to regain the nuances and more complex forms.

Zanpakuto (item ability) - Unohana's zanpakuto is named Minazuki - best translated as 'flesh drinker' - and takes the form of a long, nodachi-length blade in it's sealed form. It has a red hilt-wrapping, and instead of having belt-ties, the scabbard has a strap attached to it, so it can be worn across the back. Minazuki's shikai release command is unknown - however, upon release, the sword appears to turn into a somewhat gaseous substance, and reform into a huge creature that looks like a massive, sea-foam green manta ray with a single large yellow eye. Minazuki in this form has small, brown bird-like feet, and can fly, carrying people on it's back when it does so. It also has a large mouth, and upon swallowing people, stores them in it's stomach, which secretes a fluid which rapidly heals wounds, until it spits them out again. It's large enough to heal several people at once this way. This will be one of the most difficult of her abilities to regain, as it requires having the sword in her possession again, and learning to speak with it once more.

Mental strengths (innate ability) - Unohana is shown to be a quick, decisive decision-maker, as well as extraordinarily perceptive - she is the only one who realizes Aizen's 'body' is not actually it's own. She's also a combat-medic, capable of keeping calm and working efficiently in highly chaotic settings - Shinji refers to this when he tells Ichigo it was better to bring Unohana than Orihime, despite Orihime's superior healing skills, because they're in a battlefield. She also has two thousand years' worth of knowledge of anatomy, and healing techniques, both mundane and magical. This knowledge is fairly deeply ingrained, but will require prompting, likely in the form of an injury or illness that needs treating, to remind her that she does know how to treat it.

Reiatsu/Spiritual Power (innate ablity) - As a captain and healer, Retsu possesses a high level of spiritual power. It is, at this point, second nature for her to keep her reiatsu - an 'aura', of sorts - pulled in close, as captain-level power can easily overwhelm those with lesser or no spiritual power, resulting in a state similar to physical shock. Even pulled in, though, her strength would be clear to characters with the ability to read such things. Once she regains the skill of manipulating her own spiritual power (likely rather quickly, as reiatsu appears to fluctuate unconsciously in response to strong emotions), there are several techniques she can do with it. One is the use of reiatsu as armor - if molded properly, it can act almost like a hardened physical skin, which can block attacks. It can also be used as an extension of the wielder's inner power if enough energy is released at once, either to attack, or, given the apparent nature of Unohana's power, most likely to heal, as well.

GAME INFO
EDENSPHERE NAME: Bellflower
BIRTHDAY LOG: "Think of the giant squirrels. They think of you naked." Yes
DREAM: Wordless singing threaded it's way past her senses - the music was like being wrapped in soothing warmth, like floating in a warm ocean. The woman opened her eyes to a sea of purple that stretched as far as the horizon. She pushed herself up with one hand, and reached out to carefully pick one of the purple blossoms - bellflowers. She ran a finger over the delicate points, counting them off - one, two, three, four - she frowned slightly. There should be five petals, not four. Another count, and this time there were the expected five. "Those who grieve are loved," she murmured, voice surprisingly loud in the now-quiet field. She was not sure where the statement had come from, but she knew it to be the truth. A shadow fell over her, and she glanced up, momentarily startled. A huge creature swooped above her, flying big, lazy loops in the sky. It was like nothing she had ever seen before, but somehow, she wasn't afraid.

The sky was odd, too - it was clearly sunny out, the field bright with warm light, but when she looked, there was no sun. Only shifting, shimmering patterns of light, like looking up from under the surface of the sea. From this angle, it almost looked like the green and white form above her was swimming, not flying.

The creature noticed her attention and swooped lower in front of her, pale belly almost brushing the carpet of flowers. It was clearly showing off, and she could feel a laugh bubbling up inside of her at the sight. After a few more turns, the creature settled down for a surprisingly quiet landing a few feet away. She pulled herself to her feet, and walked over to lay a hand on its snout. Despite it's decidedly aquatic appearance, it was warm to the touch, and a huge tongue came out to lick the side of her face affectionately, prompting another smile.

As she reached out to pet it again, she blinked in surprise as her hand went through the body. It was dissolving into a heavy mist, expanding to fill the meadow and surround her. It got thicker, blocking out the light, and more solid - warm and moist, like something living. Despite the darkness, and the increasing feeling of solid walls closing in around here, she felt no fear. It was warm, quiet, like a mother’s embrace in the dark of the night. She curled up on what had once been the ground and closed her eyes, listening to the rhythmic pulse of her own heartbeat in the silence.

JOURNAL SAMPLE:
[The handwriting is neat and elegant - it would almost be like calligraphy, if it was done with the right pen.]

They have told me that the dream is our only connection to our past selves... a strange thing to consider, but in truth, I remember little else. It leads me to wonder, then, what the fragments I do recall signify. I dreamt of a huge creature, larger than a dozen men, but somehow, when I saw it - I wasn't afraid. Even after it swallowed me whole, I only felt peace.

There was a field of purple flowers, as well. Five-petalled bellflowers. For healing, and for sealing - I know these things, but I don't know why. Knowledge without memory. A fragment of the past, I suppose.

[A long pause, and then the writing continues]

I suppose - that is who I shall be, now. Bellflower. It is a pleasure to meet you all.

ASPIRATIONS: This is my first time playing Retsu in an app game, and my first time in a memory-loss game, so I’m personally mostly interested in exploring the character and setting. As far as character-aspirations - Retsu’s main driving instinct is to protect and help people, though she is the type to start poking into Edensphere’s mysteries once she realizes things aren’t quite right (the way death works would be a big tip-off for her - as a healer and shinigami, she’s very attuned to the life/death cycle of her world)

PLOT PERMISSIONS:

ES 4th Wall: No
Chara 4th Wall: No
ES Mysteries: Yes
Memory Rec'v: Yes
Memory Distrib: Yes
Dream Distrib: Yes
Your Wilderness: Yes

!ooc, !profile

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