00 The Fool - Nicholas Rush -
waxwingedflight Represents the beginning and suggests infinite possibilities.
A scientist from the starship Destiny, he makes a living in Bete Noire by running Safe Haven. He is also a werewolf and the alpha of the only actual pack of PCs.
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01 The Magician - Eli Wallace -
mit_dropout Represents action and initiative… but also immaturity.
A member of the the Destiny crew that's come to Bete Noire. Is somewhat protective of him and thinks highly of him while being slightly jealous. During their last canon update, they both came back together and failed to deal with their dead girlfriend drama.
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02 The Priestess - T'Pol -
with_discipline Represents contemplation and inner knowledge.
Vulcan from the same universe as Major Reed and a packmate. Originally had no issues with her (and was the wolf that beat him in a race), but then disliked her when she stabbed Major Reed to turn him back into Lieutenant Reed. They both ended up mindraping each other and are now on really strange terms with each other. The best sort of friends, really.
...They do not speak about what Rush learned in T'Pol's mind nor do they mention the wacky adventure in Rush's brain.
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03 The Empress - Tamara Johansen -
palm_tree_spice Represents motherhood and the life it brings forth.
The medic aboard the Destiny. Haven't really interacted in Bete Noire, but visited her after her baby died in an attempt to comfort her. TJ has left the city and Rush is glad she's back on the ship instead of the city.
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04 The Emperor - Not Established Yet - Unknown
Represents fathering and relates to leadership and decision-making skills.
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05 The Hierophant - Daniel Jackson -
apieceofourleg Represents formality and knowledge, and stands for religion.
A friend from Stargate Command and the person who hired him. Arrived to Bete Noire before Rush and has a complicated relationship that has turned back into friendship for the moment. Currently assisting Rush in restoring his sanity.
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06 The Lovers - Not Established Yet - Unknown
Represents choice. Here, the individual consciousness has finally surfaced.
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07 The Chariot - Malcolm Reed -
tactical_alert Represents victory for the individual, but only a momentary one.
Oh lord, where do I even start...
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08 The Strength - Laurence Dominic -
mr_dominic Represents both passion and self-control. It is depicted as power with reason.
Former alpha of the original pack. Thinks of him as a useful ally and a former coworker. Haven't spoken much after Rush's imprisonment, but they have met up as wolves and seem to have gotten past Rush's treatment of Sefton.
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09 The Hermit - Sefton Lowell -
polarisation Represents the individual's search for answers by looking inward, deep inside his heart.
A former member of the pack. Is affected by his ability and kind of thinks of him as somebody he needs to look after, which backfired big time when Rush went mad and used him to power a Metal Gear. Has given Sefton his space and hasn't seen him in person since kidnapping him.
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10 The Fortune - Not Established Yet - Unknown
Represents fate, and the opportunities that come with it.
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11 The Justice - Dani Reese -
breakpattern Represents the knowledge of what is right, and what is wrong.
A former member of the pack and a police officer. Recently found her beaten and unconscious in the police station and took her to the hospital. Cares about her like he does the other members of the pack, even if he doesn't know her well. Once stole her badge. She is no longer in the city.
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12 The Hanged Man - Not Established Yet - Unknown
Reflects the individual's inability to take action.
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13 The Death - Dr. William Flemming -
myfedorarocks Spiritual death awaits the individual. Considered a transitional card. The old ends, and the new begins.
Coworker at Safe Haven and fellow scientist. Initially hated him, but eventually became friends with him. Accidentally turned him into a werewolf.
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14 Temperance - Not Established Yet - Unknown
The balancing of opposites. Opening his eyes to the world allows the individual to grow…
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15 The Devil - Ba'al -
omnomgoauld Represents temptation.
Horribly complicated friendship/something. Rush was a host for one of his clones and afterwards became somewhat friendly with him if a bit wary of him still. Thinks of him as an ally if something happens.
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16 The Tower - Everett Young -
thewrongsoldier His values collapse on him. It seems as if he no longer has anything to believe in.
Military leader aboard Destiny. Their relationship got really fucking complicated in Bete Noire and now Rush doesn't want to deal with him until he figures out if Young wants to deal with him or not. He has recently left the city and Rush has yet to find that out.
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17 The Star - Benjamin/Delta -
spinofthewheel Represents a glimmer of hope, and he is suffused with a serene calm.
Man who looks identical to Rush and has twenty personalities. One of the few people Rush trusts.
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18 The Moon - Nicki Rush -
diditchangeyou Vulnerability to illusions. Fears arise, and he follows the dim path in his heart with trepidation.
Alternate universe female version of himself. Tends to have a incestuous sibling relationship with her. Hasn't really spoken to her lately thanks to Rush's mental instability and dying of the plague.
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19 The Sun - Not Established Yet - Unknown
Signifies true achievement (rewarded with a bright future).
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20 Judgment - Nicholas Rush -
waxwingedflight Awaits the individual at the end of his journey, as he looks back on the path he has traveled.
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21 The World - Bete Noire -
betenoire_rp Represents the individual's full awareness of his place in the world.
The city of sin Rush finds himself trapped in for the most part.
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Miscellaneous
Other individuals who Rush meets, friendly or not.
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Pixel cards are courtesy of
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here. Used with permission.
If interested in forming a Social Link with Rush and plotting, feel free to comment on this post.