OOC:
Name: Lexy
Are you over 16?: Yes
Personal LJ:
poptart_master Email: Xohikarix@hotmail.com
Timezone: CMT
Other contact: MSN: Xohikarix@hotmail.com
Characters already in the game: None.
How did you find us?: Magic or Google.
IC:
[There’s a bunch of spoilers for people who haven’t played the game from here on out. ]
Character name: Seto
Fandom: Fragile Dreams Farewell Ruins of the Moon
Timeline: Post-game
Age: 15
~*Magical*~ abilities and strengths: He has zero magical ability. His main strength is being able to run around old buildings filled with monsters and to wield a variety of weapons. These include bows, katana, butterfly net, hammer, axe, rusty golf club, rusty pipe, bamboo sword and a stick.
How would they use their abilities?: If someone tried to hurt him, he would defend himself or just run away.
Appearance: Seto is constantly described by Sai as ‘a cute face with a tough personality’. He is a skinny, petite figure with short, wavy brown hair. His eye color ranges between blue and purple in fan art, but most official art has depicted him with violet eyes. Seto is always wearing his hefty, bright blue jacket and a large, cat shaped locket that he carries his most precious possessions in. Around his body he has fastened an intricate harness to keep a large canister to the front of him. In it he carries around larger items like food, keys, or anything he would need to grab quickly. On his back he has a messenger bag that holds most of his weapons, healing items, and memory items that he has picked up along the way. These memory items look like ordinary objects and range from a cell phone to a guitar. Attached to the messenger bag are maps of the places he has walked through. The arms of his jacket have buckles to keep his sleeves up. In his right hand, he always carries some kind of flashlight to help him see even on the sunniest of days. His pants and boots are both dark brown.
Have a picture. Background/Personality:
It’s the end of humanity and most of the human race has disappeared because of unknown means. One of the survivors is Seto, a quiet little orphan boy who lived with an old man that took him in after people started to die off one by one. Despite the ten years he spent living under the old guy’s care, Seto never once learned his name and never would. The year he turned 15 his ‘grandfather’ died and he was forced to bury him. There was no way he could stay in the old observatory they had lived in together any longer. As he explored the home, he was able to find a note in the back of the archive room addressed to him. The old man had known he was going to pass on soon, so he had written it in hopes that Seto would eventually find it. Slowly, he reads what the old man had to say. The letter told him to head east, towards a large red tower in the sky, because around there it would be possible to find other survivors.
Just as he turns around, he runs smack dab into his first enemy. A terrifying, large floating black mask that’s hell-bent on killing him before he even has a chance to try and find the other survivors. Looking to the side, he picks up a random stick and bravely beats the hell out of it. Over the course of the game, he repeatedly kicks its ass with sticks, golf clubs and whatever he can get his hands on. With the path to the outside now clear, he takes the first few steps on his journey towards the giant red tower.
During his travels, he starts to feel completely isolated, which is reasonable because even with the hope that there might be other people out there he’s not running into any of them. He walks past many buildings from the modern age including grocery stores and junk yards, unable to really place what they are. Buildings are overrun with rats and other animals, dangerous and mostly uninhabitable to take shelter in. Still, he keeps moving on in hopes of finding other survivors despite how impossible it seems. This starts the beginning of his drive for human companionship and the reason he starts to obsessively follow a young, silver haired girl.
Near an old subway station surrounded by more cats than you could ever imagine, this said young girl is singing to herself without a care in the world. Seto accidentally startles her and she falls to the ground which knocks her unconscious for a few minutes. Hesitantly, Seto leans down to touch her face in hopes of having her come to, only to seem completely shocked when his hand was actually ABLE to touch her face. She wasn’t a ghost or a spirit; she was an actual human, just like his grandfather had promised there would be. When the girl wakes up and feels him touching her, she panics and runs off.
He wastes no time in starting to follow her and starts on his long journey inside the subway station. Although he wasn’t able to find the silver-haired girl, he did make another discovery. Well, he made a lot of discoveries. The first was an old computer personal assistant hanging from the ceiling. She had been calling for help because water had been dripping onto her. This computer, a Personal Frame computer (PF), states that her primary objective is to help her owner. He happily straps the computer onto his back glad for the company and because of her helpful tips, he’s able to learn about ‘malicious thought entities’, where it’s safe to rest, and where to find a stronger weapon to fight against thought entities with. But the discoveries don’t end there! He also meets an eerie man who pushes around a shopping cart full of various items. Seto doesn’t seem too put off by the strange man who offers to buy and sell weapons and food to him. The merchant comes and goes as he pleases throughout the rest of the game, always nearby Seto wherever he may go.
Still, Seto isn’t happy with just a creepy hobo and computer. He desperately wants to find the silver-haired girl and asks PF if she knows anything. Ever the helpful computer, it tells Seto about an old mall that is attached to the Subway station. It said that there used to be many people who spent their time there and it could be the same now. First, they had to find the key to the shutter. It seemed easy enough, as PF had a general idea as to where the key could be, but when they finally exited the station and headed towards the shed where she thought it was being kept, trouble arose. The key was there alright, but a little girl was holding onto it. A lonely child, she tells Seto that she’ll only hand over the key if he caught her during hide and seek. Seto doesn’t seem to mind indulging the girl too much. After they play a few rounds of the game, she really does hand it over. In return, he gives her a memory item that he assumed belonged to her. It was one he found in the subway station. The return of this paper crane item allowed her to be reunited with her dead mother and the ghost family lived happily ever after.
Now they’re getting somewhere. Fueled by the desire to find the girl, he headed into the thought entity infested mall. Sadly, the only things he finds is crayon drawings all over the wall. After a long and grueling search throughout the entire underground mall, they decide that she has probably left by now. PF leads him to a ladder that will take him out of the underground shopping center, but at the bottom it starts to act strangely. Thrown off by the weird behavior, Seto takes it off his back to make sense of what’s going on. His questions to her are met with a ‘Be quiet and let me talk’ and in what are her final moments, thanks Seto for rescuing her and spending time with it. PF shuts down. The overwhelming grief he feels causes him to cry for quite some time afterwards, even while he’s digging a burial for her. In the end, he takes a single screw from her system and puts it in his locket.
When he reaches the surface he finds himself at the entrance of an amusement park. He seems to be alone until another boy pops out in front of him. His in-your-face attitude throws Seto off and he finds himself at a loss for words. The boy’s name is Crow and he’s apparently been hanging around the amusement park for some time. Crow asks tons of a questions and Seto just nods appropriately. Without warning, the locket is stolen from around his neck by Crow. Why? Because it looked valuable. Where Crow actually planned on selling the locket is a mystery. Now Seto has to run around a broken down park in order to get it back. He hides in teacups, tackles Crow down every opportunity he gets, climbs, runs on a roller coaster track and finally climbs up the Ferris wheel sign to reach the quick thief.
None of Crow’s circus flipping tricks could save him when he slipped on the sign and fell through the merry go round tent. Seto feared the worst for him and went over as fast as he could to help, despite the ridiculous amount of trouble he had actually getting his locket back. It would have been easy to just leave him, but no matter how mean this other person had been to him, he was desperate enough for the company to make sure he was alright. Miraculously, Crow is still alive! They both share a laugh at the ‘game’ they had just played together. They spend some time looking up at the moon and sharing their stories. From that moment on, Crow and Seto become friends and Crow is even nice enough to give him a ring as an apology for all the trouble he caused. He also gives Seto a small remorseful kiss, but Seto was completely thrown off by the act. Crow claims that this means they’re best friends. He even offers a hint on where the silver-haired girl might be, at the nearby hotel.
Seto doesn’t have to go far to find the hotel that Crow had been talking about. In fact, all he has to do is take a back path through the woods and suddenly, night even turns to day. The inn is creepy enough and while he finds tons of memory items and thought entities, there’s no sign of any girl. At least until a voice starts echoing through the halls, warning him to leave. All the dangers in the world weren’t going to stop Seto now and he heads towards the source of the noise. He doesn’t find the girl he was looking for, but instead finds a ghost named Sai. She decides to hang around him for awhile, taking the place of PF as advice giver though most of the things she says aren’t much in the way of help. (Unless the question ‘Do you like cats or dogs better?’ has suddenly become important for survival). On the second floor is another ghost, except she’s not as friendly as Sai is. To gain her trust to go through the room door, he has to backtrack to the places he had already visited to get her things that she wanted. There was a Christmas tree star at the old mall and the moon from the amusement park. The two tasks completed and she still doesn’t seem satisfied. Seto practically begs her for another chance to get her to trust him, so she gives him one final task; to go get her ring that she had lost in the hotel dining room. Again, this seems simple enough.
Until you walk into the dining room and notice that the place is haunted by a giant, evil, and very pissed off tree. As luck would have it, the ring he needs is actually right next to it, so now Seto gets the chance to destroy nature. He kills the evil inside the tree and grabs the ring. When he gives it back to her, the girl finally trusts him enough to let him inside the room. The ghost, Chiyo, gives him a flower hair clip as a token of her thanks for finding the ring. It was her husband’s wedding ring and with it back in her possession, she was able to move on. Yay! No silver-haired girl, but at least another ghost was helped.
Without another lead to go on, Seto and Sai decide to chill on the roof of the hotel. After a heart-to-heart conversation, a cat appears! Considering they don’t have much else to do they follow the cat down the fire escape and to a manhole that has been opened. On the metal lid, there are colorful drawings that seem to belong to that girl. So thanks to the white cat, he decides to go into the opening and begins the trek through the world’s longest hallway. They explore every inch of the waterworks system in order to find the girl, and when all hope seemed lost, the cat appears again! Following it the first time had been a good decision, so they follow it again and are amazingly led to the silver-haired girl.
Unfortunately she’s on the other side of the barred wall, but that doesn’t stop Seto from at least talking to her. He apologizes for scaring her off and for touching her and everything else he may have done wrong in the thirty seconds they had been together at the beginning of the game. She forgives him and asks for his name. As soon as he’s able to give it, there is the sound of another voice echoing throughout the building calling for the girl. She runs off. He hasn’t even gotten her name yet. Hurriedly, they take the most roundabout way ever to get out of the waterworks and come up at the top of a dam.
Momentarily, Seto is blown away by the sight. He has never seen such a large structure and forgets chasing the girl to look at the scenery instead. When he finally seems to get back on his original mindset and starts to chase after her again, it’s too late. He’s just in time to watch her be lowered in the glass elevator. Well crap. Guess it’s time to go back down the dam. He hurries to the bottom, climbing down broken ladders and across rusted bridges.
At the bottom, Sai is already trying to dissuade Seto from rescuing the girl. It’s already caused a lot of unnecessary dangers and troubles and it’s only going to get worse from here on out. Seto doesn’t seem to mind and Sai has to give into his stubborn attitude. As soon as they go into the bottom entrance, a familiar voice is heard. To Seto’s astonishment, it’s the hobo merchant and even more shocking is the fact he’s holding up various items to a seemingly empty crib talking to a ‘princess’. The merchant doesn’t seem to realize the baby inside the crib is dead. When Seto takes a step inside to try and take a look for himself, he accidentally steps on a wind chime. The enraged man starts throwing all kinds of things at poor Seto and the teen is forced to retreat. Later on, they meet again and the merchant apologizes for his rude behavior. Seto accepts and tries to tell him that the girl in the crib is dead, but Sai tells him that sometimes its better not to tell people the truth.
This is the start of a long line of depressing things to come.
In another room, Seto finds Crow slumped against the wall surrounded by broken down android-like robots. The other teen is still conscious enough to talk and tells Seto that he was actually born here. That he wasn’t human. Now, like PF, his battery is about to run dry and he’ll no longer exist. Crow apologizes that they can’t be friends anymore because of the fact he is a robot, but Seto tells him that it doesn’t matter. They’re still friends. He holds onto Crow tightly and starts to cry even when Crow tells him to stop. Crow is so weak that he can’t even return the hug and as he finally starts to power down completely he repeatedly says ‘my best friend…my best friend…my best friend’. After a few more words, Crow finally shuts down, but Seto doesn’t let go of him. Sai tells him that Crow’s shut down already, but Seto sadly replies that he didn’t shut down. Crow had died.
He was forced to move on if he ever wanted to find that girl. He enters another room that has a working radio in it, although Seto has never seen such a machine in his life. Sai has to teach her about it despite her claim that there’s no point in bothering to contact anyone. There are no more humans. However filled with hope that someone might be out there he tries moving to different frequencies. What he hears sends his mind reeling. There are voices at the other end of the radio, a handful of different people trying to communicate to find survivors as well. Seto is filled with joy at this discovery, now knowing that there were other people in the world. He tunes into a particularly strong signal of a girl talking about not wanting to be alone anymore. Able to sympathize with her, he talks back into the headset and says he wants to meet her. After the quick chat, he turns to Sai and starts to cry. He had truly thought that he was the only one left in the world. Finally there is an uplifting moment in an otherwise depressing life.
In yet another room there’s a computer screen and when he approaches it, the feed flickers on. The silver haired girl appears on the screen though she seems to be far from safe. She has been placed in a tube and mouths the words ‘help me’ into the camera. Panicked, both Sai and Seto hurry out to the top of the dam only to be met with some possessed construction equipment. After the machine goes down, Sai starts to talk about what’s going on. She talks about the world being covered with ghosts and malicious thought entities taking over. Seto just points out, with his one-track mind, that they have to go save that girl. Sai is angered by this obsessive behavior and asks him what he would even do if the girl just ended up hating him. Seto speaks up in a trembling voice that it didn’t matter. He was just tired of being alone. Feeling bad for her attitude, Sai starts to comfort Seto instead and becomes helpful. She knows where the girl is being held.
They head into the waterworks once more, eventually becoming trapped in a dead end when the door closes behind them and in front all they can see is debris. Seto seems more anxious now that the tables have turned. Unable to escape the room, Seto and Sai sit down together and start to talk. Seto wonders if this is really the end for him and Sai attempts to cheer him up with teasing remarks. When that doesn’t seem to work, she tells him her story. Sai talks him about the Glass Cage Project and how it wiped out humanity all those years ago. It turns out the project was being resurrected again and now the silver-haired girl was going to be the catalyst for it to happen. This time there would be no lucky survivors. The news was sobering. Just as they were about to continue talking, the cat appears once more! The helpful animal runs off and leads Seto through an exit in the debris.
When he re-emerges, he’s in a completely different area and the weirdest part is that it looks like the room of the girl. The walls and floors are covered with crayon scribbles and drawings similar to those they had seen throughout their adventure. As they go to leave, Seto comments that one drawing on the floor looks like him to which Sai responds it doesn’t do him justice. They also meet the antagonist, Shin, who was the voice of the intercom and the genius trying to resurrect the Glass Cage project.
Seto makes it to the room where the girl was, but she’s not alone. Shin is irritated and now out to kill him before he ruins the project. They fight and Seto is victorious. Unfortunately, a lot of time was wasted during the brawl and Shin takes a blue stone out of the machine, escaping from the laboratory seconds later. The project is still alive; he just no longer needs the girl. After all this time Seto finally rescues her. There’s no time to waste just yet as they have to hurry to stop Shin from wiping out humanity. When they emerge from the laboratory, they’re under the red tower that Seto had been heading towards at the beginning of the game.
Seto asks the girl and Sai to stay below and he begins the long climb to the top of the top of the red tower. As he gets closer, he starts to hear the voices of his departed friends urging him to continue no matter what. The first is PF, the second is Chiyo and finally, Crow. Moved by their words, he’s able to make it to the top and face Shin, who has lost his faith in humanity. At the end of their battle, Sai and the girl have already climbed to the top. Shin tells his story. He had been the only scientist nice to Sai when she had been the catalyst. Over time, she had fallen in love with him. He is shocked by this confession from her and finally realizes that what he’s doing is wrong. They both disappear.
True to his grandfather’s word, he has met survivors at the tower. Now without the burden of the world being destroyed, Seto turns to the girl and finally asks for her name. It’s Ren. He reaches out to hold her hand and they start on a whole new journey together to find survivors he had heard on the radio. Finally a happy ending!
Personality: Seto is a shy boy who constantly stumbles on his words. He is ignorant about many things including technology, animals, and concepts. What he lacks in other areas, he makes up for in bravery. Once his mind is set on a path, he will work his hardest to get to the end no matter what the dangers might be. When he sees people, he gets ecstatic and would do anything for them. Seto is also prone to crying when he’s very happy or upset. Because of the lonely upbringing, he is extremely desperate for human companionship and is trusting of any and everyone he meets.
He does whatever he can to survive in his world and it works because there is no one to compete against for resources. Seto has a one track mind that frequently branches off into other things he commits to. (IE: Trying to get to the red tower, but chasing after the girl instead or getting objects for Chiyo.) He’s also very aware of how being isolated and alone effects him during his journey and frequently talks to himself, saying things like “Am I starting to talk to myself?” and “This fire is so soothing.” In my head canon dogs, birds and jellyfish make him nervous because they were the form the malicious thought entities took when they tried to kill him.
(Interesting enough, despite his inability to speak clearly out loud most of the time, when he recounts his journey in his head he speaks very poetically. This might just be him recalling it as an adult as it’s never stated in the game when the change occurs. )
Have you read up on how the game works?:Yes, flaming ferret. You can sign up for jobs or mooch off other people.
1st person sample:
U-Um… I never thought there would be this many survivors…
[There’s a pause on the other end and the sound of some buttons being pressed as he fiddles with the machine. He really has no idea what he’s doing. The voice function goes on and off until finally the video feed flickers. It only seems to connect for two or three seconds, showing a surprised face before accidentally getting clicked off again.]
I mean, where were you all hiding? I only heard a couple of you on the radio and [Video feed clicks on again] this place is so different. They said the world was destroyed but…you can’t destroy a world right? It’s too big. [It seems like he still doesn’t have a grasp on what’s going on.] But at least everyone is safe.
[There’s a long pause and it looks like wheels are starting to turn in his head. His voice takes a frantic turn. ]
Wait a minute! Has anyone seen a silver-haired girl running around?! I need to find her!
3rd person sample:
Seto isn’t sure when he started to pay attention to the cats in all the areas he visited. It might have been when he saw the silver haired girl surrounded by them on the summer night or maybe it was when he realized how frightened they seemed of people. The cats must be lonely, just like him, and scared of this big unknown world. In the observatory, he recalled there being a cat that lived in the library section, but he had never taken the time to get along with it.
“Maybe I should…” He pauses and stands at the front of the merchant’s cart, looking over the items carefully. Finally one grabs his attention! The Merchant tells him it’s a cat toy and it’s the cheapest item he has. “What do I do? Um…Move it like this?” He holds tight to one end of the toy and lets the string on the opposite end dangle. “What does it do?” Nothing yet. Seto looks over towards a stray cat lurking just outside the range of the campfire and starts to move the toy again. Much to his joy the cat starts to creep forward, wary of Seto and this strange object he’s throwing around. “It’s okay. It’s fun.” The brunet says, waiting for it to finally reach him. When it does he’s nothing short of ecstatic and gently pets the now friendly cat behind its ears. That’s all it took. “I’ll play with you whenever I come by.” He quietly promises the purring feline and offers it some of his old TV dinner. At least tonight he would have some company.
Questions?: Nope.
Did you put your characters name and fandom in the subject: Yes I did