Player Name: Korsriddare, or just Kors
Personal LJ: (This can be your character Journal)
AIM Contact: swedenfc19
Character Name: Ranna
Source Canon: Battletech
Community Tag: Ranna
Notes:
She is taken from the
Refusal War between
Clan Wolf and
Clan Jade Falcon. As such, she holds the rank of Star Captain and has yet to earn her
bloodname. She has a pet surat named Jehu. For general Clan information, see
here.
Background: Ranna was born in 3028 from an artificial womb on the Clan world of Stanici. Coming from the revered Kerensky line, she is the genetic granddaughter of Khan
Natasha Kerensky and cousin (one generation apart) of former ilKhan Star Colonel
Ulric Kerensky. She shares the characteristic Kerensky beauty, but has unusually bright white-blonde hair rather than red.
Raised in the same sibko as
Vlad Ward, Evantha Fetladral and Carew Nygren, she underwent testing on her 20th birthday. Ranna attained the rank of Star Commander in her Trial of Position and command of her own Star - just in time for
Operation Revival, the Clan invasion of the Inner Sphere. Her unit was bargained away in several engagement, but they served with distinction in the capture of Rasalhague.
When the
13th Wolf Guards was formed, Natasha Kerensky invited Ranna to join. She accepted, and was given command of Trinary Bravo. The 13rd Wolf Guards fought on Salatice and the pivotal
Battle of Tukayyid, and was one of the few units to attain their objectives, thus earning Clan Wolf a victory - the only Clan to do so.
When the Refusal War happened, Ranna was attached to Khan
Phelan Ward’s Delta Galaxy and sent towards Lyran space, with the Morges system as its final destination - Ulric Kerensky’s hope for the future of the Clan. And so he charged his Wolves - to protect those with whom they found refuge in their time of need.
Personality: Ranna is an ardent
Warden. She believes that the
Hidden Hope Doctrine speaks of the Clans being defenders of the Inner Sphere, protecting it from external threats. The “
Voice of Kerensky” message she heard on-route back to the Inner Sphere at the beginning of the invasion only served to cement the ideals of the Warden cause in her mind.
The trueborn and freeborn divide is not as wide in Clan Wolf as in other Clans, and Ranna is perfectly fine with that. In fact, after seeing first-hand how the freeborn warriors within Clan Wolf and the Inner Sphere fight has strengthen that view. She is willing to admit the benefits of traditional familial systems displayed by the Inner Sphere, though at the same time she is immensely proud of her blood heritage, and aims to earn her bloodname one day.
Ranna has a wry sense of humor, quick and sharp wit, and an intelligent mind - all hallmarks of a Kerensky. On the battlefield, however, she can be described as incredibly ruthless, there is little fanfare to the way she approaches combat as she seeks to take them out of the fight as quickly as possible. She will, however, avoid collateral damage, especially after an incident on Salatice where she mistook civilians for enemy infantry.
She holds importance in honor, as a typical clanswoman. But her view of honor in combat is much in line with most of Clan Wolf - “liberal”. Against other Clans and opponents that adhere to the formalized clan combat
ritual, she will reciprocate; against those who do not recognize it, she has little qualm about abandoning them. This attitude in general also explains Clan Wolf’s success against the Inner Sphere due to their flexibility.
Ranna used to have no concept of romantic love, but this has since changed due to her relationship with one Phelan Kell. She has embraced it enthusiastically, welcoming the feeling even if they were overwhelming, even frightening at first.
Despite coming from a warrior culture, she does take up painting in her free time, and is actually a competent one.
Capabilities and Resources: An elite pilot among the Clans, even former enemies have been shocked at how ruthless Ranna is in combat, in part due to how accurate she is with a mech. In an era where getting all the weapons on a mech to hit another mech is not an easy task, she is able to regularly hit a specific part of an enemy mech with all the weapons she fires.
She is an excellent tactician and strategist, be it combat or politics, another ‘general’ Kerensky trait that she possess.
As with most trueborns from the Clan eugenics program and the sibko upbringing, she is in peak physical and mental condition. In terms of weapons training, she is an excellent shot with any rifles or pistols, and very competent in bows, blades and hand-to-hand combat.
Robot Name:
Warhawk Prime/C
Robot Description: Weighing 85 tonnes, the Warhawk is an iconic Clan assault mech. Being an omnimech, its modular system allow easy equipment switch. However, there are several standard configurations that allow Clan technicians to switch weapons and equipment with minimal fuss. Common to all configurations is the heavy armor present, allowing the Warhawk to take huge amount of damage and still be operational in the field. It has a top speed of 64.8 kph, allowing it to move about with good maneuverability. Ranna favors the Prime and C configurations. Both of them contain a
Targeting Computer, a specialized computer that adjust for weapon drift and battlefield condition to indicate best targeting condition, which further enhances Ranna’s considerable marksmanship.
Primary Configuration
-
Extended-Range Particle Projectile Cannon x 4: Firing concentrated steams of proton or ions, it is best described visually as ‘blue lightning’, the ERPPC is an extremely powerful weapon that can hit up to long ranges dealing both kinetic and thermal damage. The nature of the particles fire means that it can also cause electronic side effects such as overloaded sensors or computer systems. An ERPPC is able to destroy a Battlemech’s cockpit or vaporize a ton of armor in a single direct hit, and a Warhawk’s generous weight capacity allow it to fit four, two on each arm.
- A ten-tube
Long-Range Missile launcher: A guided missile system, LRM-10 fires ten missiles in a single salvo. It can be also fired without locking on if the pilot so desires. The warhead can be interchanged to use a variety of munitions.
Alternate Configuration C
- Extended-Range Particle Projectile Cannon x 2: As above, though the C-config carries 2, one in each arm.
-
Large Pulse Laser x 2: Effective up to medium range pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession. While offering an overall increased rate of fire, the heat output also increases accordingly. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. This allows subsequent pulses to reach the target area without being diffused by the vapor.
-
Flamer: Tapping into a Mech’s reactor for heated plasma, flamers are used primarily against infantry and battle armor. A Mech’s flamer is nevertheless hot enough that it is somewhat effective against light armor, and can burn through heavy armor under sustained fire. The primary effect against other Mechs is heat - forcing them to operate with higher heat, risking shutdown or even ammo explosions.
Terrain Stats:
Land: S
Air: D
Sea: A
Space: B (if equipped with some form of magnetic clamp to allow it to fire from mothership, otherwise D)
Suggested Event List: (Tentative)
Mission 1 "Landfall" - Instead of the Morges system, the jumpship carrying Ranna and her trinary arrives in the Solar system. Their dropship detaches, and lands them on Earth. Forward elements of Jade Falcon's Peregine Galaxy arrive as well in the same mishap, forcing a battle.
Mission 2 "Wolves in Exile" - The rest of Clan Wolf arrives. Presumably some form of FTL phenomenon is bringing in anyone jumping to the Morges system. As such, two Galaxies worth of Jade Falcons arrive - Peregine and Omicron. Furious at having to fight "a gang of dirty freebirths", Star Colonel Angeline Mattlov commits all her forces to the campaign. She starts by dropping the 4th Talon Cluster on top of White Chalice/Wolves, while the rest of them lands elsewhere on the planet.
Mission 3 "All In" - The Falcon forces represent's their Clan's only hope of destroying the Wolves. Clan Wolf, on the other hand, carries with them their own genetic legacy - defeat will spell the end of their Clan. Neither side will yield. Neither side can yield. Peregine and Omicron Galaxies of the Jade Falcons commit an all out assault to wipe out Clan Wolf.
Sample Post:
Ranna, Personal Entry 64
And so it is done. Ulric Kerensky is now the ilKhan.
The
Crusaders had hoped to manuever
Conal into the Khan of Wolf, but Ulric cut him with his own knife and selected Natasha as his successor. Hah! The look on her face when he announced his choice, I shall remember that to my grave. The Great Father had wanted us to protect the Inner Sphere, and these Crusaders are all too eager to conquer it in their twisted intepretations.
I see a few possibilities in which he may stymied the Crusaders... Perhaps he will allow additional Clans to enter the invasion? With the corridors as narrow as they are... Nevertheless, I am finally able to appreciate
Strana Mechty without this matter hanging over our heads. Of course, there still remains the task of aiding Phelan's training...
But for now, it has been a good day.