Aug 07, 2009 09:23
Sunday at Dragonflight in Bellevue I'm going to run a 6-player RPG session. It will be the initial playtest of the OD&D system that I am developing for a short-term, newbie-friendly campaign I'll be starting this fall. It uses streamlined rules like those in OD&D, but overhauled. The idea is not to have the OD&D feel but instead to have the simplicity and directness of OD&D (ability scores, attack rolls, hit points, etc.).
The point of the campaign will be to offer the skeleton of a system and a setting to which the players can add world details. A player playing an elf will be handed the elf mechanics but will able to determine what elves are like in the campaign and how their own elf relates to elf culture and the world at large. Ditto dwarves, fighters, wizards, clerics, and paladins. Elves are reconfigured to be Dex-based sneaky archers, sort of like the thief (which doesn't appear on the class list). Dwarves are Con-based. Paladins are there so that Cha has an class of its own.
The drama of the campaign will be high-level conflict, with the characters caught up in the world-shaping struggles between major contenders for control of the empire. Material should include ancient vendettas, forbidden tomes, secret histories, broken oaths, bastard children, etc.
The game on Sunday will be a roll-out of the mechanics and a one-session world-building experience, all brought to life in a dungeon crawl.
convention,
games