Jun 05, 2006 10:36
I am still playing more WOW than is good for me.
Current Characters:
Walsfeon Paladin 22(Silver Hand)
Walsfiat Rogue 18 I think (Silver Hand)
Old Characters: (That I'm not playing and may have been deleted)
Walsfeo Mage 30ish I think(Elune)I am still playing more WOW than is good for me.
Current Characters:
Walsfeon Paladin 22(Silver Hand)
Walsfiat Rogue 18 I think (Silver Hand)
Old Characters: (That I'm not playing and may have been deleted)
Walsfeo Mage 30ish I think(Elune)
Walsfia Hunter ? (Elune)
I am not going to start over on another server, at least not until I get at least one LVL 60 on Silver Hand so I can play on the big raids and hunt with my friends there on a regular basis. Once I do that I may start on a second server (Earthen Ring) so I can play with some other friends. Heck, I would have started on Earthen Ring this time, but last time I started with that group I was pretty much ignored and on Silver Hand I knew I'd have people to actualy play with.
Server restrictions piss me off, and are just about enough to keep me from playing. There has to be a way that worlds can be managed without all that nonsense. I predict the first decent game that allows friends play together no matter what "server" they start on will start grabbing huge market shares. In today's Networked information environment, people are finding old friends through places like Livejournal, MySpace, Blogger, Classmates.com, and other Web 2.0 platforms. Todays world is about finding people and staying in contact, NOT about segmenting accessibility. A clever developer should be able to work around the server issues.
Also, developers should make particle effects, pets, and all that other crap shut off when you go to a city or major gathering place. It's just too lagtastic.
"Class" customization would be a great thing as well, and I don't mean the way WoW allows minimal customization with advancement points, but the ability to essentially build your own class. If Warhammer Online allowa players to jump from class to class, the way the tabletop RPG did, it will be a step in the right direction and very cool indeed.
More dynamic NPC interaction. It would be neat if some NPCs had dynamic quest generators, instead of fixed quests. It would be uber cool if, when talking to an NPC chef that wants snouts and intestines for sausages, they would show you a map indicating the general region where they normally send heroes off to die... er, I mean gather their dangerous ingredients.
Dynamic Spawns. You'd think the Redridge Gnolls would get tired of being massacred in the same area and would move their camps around a bit to extend their lifespan. Dynamic camp spawns would help foil spawn campers and enrich game play.
Stuff I like about current MMORPGs?
Instanced dungeons like the Deadmines. They rock. Instanced Zones like in EQ2 are kludgey, and kinda suck, but are better than overcrowding.
Quest logs. Huzzah! Quest Status HUD. Double Huzzah! being able to tell how many people in your party have a quest is also very nice.
Quest Sharing. Allowing everyone in a party to pick up a quest item from one kill. (Like Yowler's claw or VanCleef's head)
Quest indicators. While having giant floating symbols over the head of characters you can interact with for quests is a bit of a disconnect, the game play payoff makes it worthwhile. Previously I thought it would be interesting to have minor NPCs that had no effect on the world in washed out colors but quest NPCs bright and full color, but the symbols above their head probably works better.
Guards that tell you where things are in busy cities. The glowing trail in EQ2 was a great idea, if it ever worked. But it rarely worked right.
Walsfia Hunter ? (Elune)
I am not going to start over on another server, at least not until I get at least one LVL 60 on Silver Hand so I can play on the big raids and hunt with my friends there on a regular basis. Once I do that I may start on a second server (Earthen Ring) so I can play with some other friends. Heck, I would have started on Earthen Ring this time, but last time I started with that group I was pretty much ignored and on Silver Hand I knew I'd have people to actualy play with.
Server restrictions piss me off, and are just about enough to keep me from playing. There has to be a way that worlds can be managed without all that nonsense. I predict the first decent game that allows friends play together no matter what "server" they start on will start grabbing huge market shares. In today's Networked information environment, people are finding old friends through places like Livejournal, MySpace, Blogger, Classmates.com, and other Web 2.0 platforms. Todays world is about finding people and staying in contact, NOT about segmenting accessibility. A clever developer should be able to work around the server issues.
Also, developers should make particle effects, pets, and all that other crap shut off when you go to a city or major gathering place. It's just too lagtastic.
"Class" customization would be a great thing as well, and I don't mean the way WoW allows minimal customization with advancement points, but the ability to essentialy build your own class. If Warhammer online does this the way the tabletop RPG allowed players to jump from class to class, it will be a step in the right direction and very cool indeed.
More dynamic NPC interaction. It would be neat if some NPCs had dynamic quest generators, instead of fixed quests. It would be uber cool if, when talking to an NPC chef that wants snouts and intestines for sausages, they would show you a map indicating the general region where they normally send heroes off to die... er, I mean gather their dangerous ingredients.
Dynamic Spawns. You'd think the Redridge Gnolls would get tired of being massacered in the same area and would move their camps around a bit to extend their lifespan. Dynamic camp spawns would help foil spawn campers and enrich game play.
Stuff I like about current MMORPGs?
Instanced dungeons like the Deadmines. They rock. Instanced Zones like in EQ2 are kludgey, and kinda suck, but are better than overcrowding.
Quest logs. Huzzah! Quest Status HUD. Double Huzzah! being able to tell how many people in your party have a quest is also very nice.
Quest Sharing. Allowing everyone in a party to pick up a quest item from one kill. (Like Yowler's claw or VanCleef's head)
Quest indicators. While having giant floating symbols over the head of characters you can interact with for quests is a bit of a disconnect, the game play payoff makes it worthwhile. Previously I thought it would be interesting to have minor NPCs that had no effect on the world in washed out colors but quest NPCs bright and full color, but the symbols above their head probably works better.
Guards that tell you where things are in busy cities. The glowing trail in EQ2 was a great idea, if it ever worked. But it rarely worked right.
mmorpg,
world of warcraft