Okay, you can comment here now, because Facebook's interface makes me hate life and also because it's not like I can't keep track of two separate sets of comments
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Re: Questionscrossbone_xAugust 24 2011, 20:55:27 UTC
It is essentially what you said, yes. It is not a sequel, it is a clean slate of health with some wink-wink nudge-nudges in the direction of the old game, some of them really big, some of them much smaller. But it is entirely clean slate, so past RP, all that stuff, it's all gone.
As for Gamemasters, we did in fact think long and hard about them. While we did not cut them out of the game entirely, we did cut down on the number of them; more details will be forthcoming. Right now, I'll tell you that we have plans for four of them, and they'll be heading up the four major factions.
Of the returners, we have Gameshark and Captain X back alongside Captain N; the newcomer is Steam, who is of course representing the PC gaming community.
There will be no OC Gamemasters, nor is it likely that there will be more appable gamemasters in the future. If other gamemasters exist, they are part of the metaplot, and likely will not show up in a playable role.
I have no comment on the CSYS at this time, as GlaDOS (our coder) would cut me down the middle without a second thought.
I'll put up some factional posts soon; we have the newsfiles for those more or less done, barring some tweaking, and if nothing else we can always go back and fix them. You'll see some of what we're driving at, but we have some very big plans, which I am again not at liberty to talk about.
Re: Questionscrossbone_xAugust 24 2011, 20:57:12 UTC
Because I can't figure out how to edit comments:
I should be a bit more specific. Gamemasters are not "firepower" things; their role is much less "above the rest of the game" and infinitely more "we are part of the system". What it means to be a Gamemaster, what the Gamemasters are, and in general what Videoland is are huge parts of our metaplot, and so I can't really talk too much about them yet. It's more fun if you get to dig and find out for yourself when the game opens.
I would kind of disagree with having the GMs be the leader dudes in a permanent, 'Fachead Character' way. What if Medic is credit to team? What if Medic is consistently smarter and more entertaining? One of my less fond specific VL memories was having an active group I was in glared to death because we were apparently OOCly more popular than Mother Brain.
That said, if you want them to be 'signature' characters and initial leadership figures that would prob. be fine. I am just big on, let the cream rise to the top. But it can be useful to have a hand on the wagon's steering wheel at the beginning.
As for Gamemasters, we did in fact think long and hard about them. While we did not cut them out of the game entirely, we did cut down on the number of them; more details will be forthcoming. Right now, I'll tell you that we have plans for four of them, and they'll be heading up the four major factions.
Of the returners, we have Gameshark and Captain X back alongside Captain N; the newcomer is Steam, who is of course representing the PC gaming community.
There will be no OC Gamemasters, nor is it likely that there will be more appable gamemasters in the future. If other gamemasters exist, they are part of the metaplot, and likely will not show up in a playable role.
I have no comment on the CSYS at this time, as GlaDOS (our coder) would cut me down the middle without a second thought.
I'll put up some factional posts soon; we have the newsfiles for those more or less done, barring some tweaking, and if nothing else we can always go back and fix them. You'll see some of what we're driving at, but we have some very big plans, which I am again not at liberty to talk about.
Reply
I should be a bit more specific. Gamemasters are not "firepower" things; their role is much less "above the rest of the game" and infinitely more "we are part of the system". What it means to be a Gamemaster, what the Gamemasters are, and in general what Videoland is are huge parts of our metaplot, and so I can't really talk too much about them yet. It's more fun if you get to dig and find out for yourself when the game opens.
Reply
I would kind of disagree with having the GMs be the leader dudes in a permanent, 'Fachead Character' way. What if Medic is credit to team? What if Medic is consistently smarter and more entertaining? One of my less fond specific VL memories was having an active group I was in glared to death because we were apparently OOCly more popular than Mother Brain.
That said, if you want them to be 'signature' characters and initial leadership figures that would prob. be fine. I am just big on, let the cream rise to the top. But it can be useful to have a hand on the wagon's steering wheel at the beginning.
Reply
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