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a highly entertaining screenshots-with-commentary play-through of Hugo 2 sometime ago. I decided I should follow it up with a game from my childhood. I find my selection fitting, for several reasons. First, it's by the same company, which should tell you that we're in for a treat.
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I might just do that again anyway. It's a question of whether the having to look both ways or the long taxi ride is more insufferable, I guess. Though the latter at least keeps me slightly farther away from harm.
"Taxi!"
"Yes, ma'am?"
"Can you take me to the police station?"
"The ... the one that's right there?"
"Yes, sir."
"So you want me to ... what ... drive around the block and turn around, just so I can pull up in the same spot but against that curb instead of this one?"
"Please."
"... Why?"
"
( ... )
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Also, what the hell is up with the Copy Protection Guard's face in the third screenshot? I'm not sure how mimicking the cyberzombie from the start of Space Quest IV is supposed to help us at all.
D.F.
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Laura impresses her new employers with her extremely intelligent questions.
It makes sense if you imagine her as just telling him that her father wanted to know, as social talk, rather than as an implicit question in itself, though. The actual content is then that he's still interested and actually remembers Mr. Augustini's office rather than having forgotten all about him.
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