Hugo 2: Whodun(n)it? - Part 2

Dec 07, 2009 09:19


Following on as you would expect from Part 1, here's the second half of Hugo 2, where we attempt to get back to the house and finally do something relevant.

Hugo 2 Part 2 )

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Comments 10

dr_dos November 7 2009, 20:01:05 UTC
It let you guess Harry and didn't punish you?

You're supposed to somehow know that nobody killed the guy and guess "nobody".

I love how this game's graphics vary from horrific eyesores to well done outdoor scenes, like the locked iron gate in the first post.

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davidn November 7 2009, 20:38:29 UTC
Even though I've seen far too much of this game recently I went back to check - "nobody" does work, with the same dialogue about deducing "who the killer was" and everything. I honestly can't remember if I knew about that the first time I played through this - either way, if you guess anyone but him he'll just shout out that he can explain it, and the rest of the game is much the same.

It is odd just how much the graphics vary, now you mention it - I wonder if the outdoor scenes were EGA tracings of photos or something. Or alternatively he spent a lot of time on a few scenes and then just gave up as the game wore on - the caves in particular tend to scream "I can't be bothered drawing this".

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dr_dos November 7 2009, 22:02:24 UTC
http://forums.somethingawful.com/showthread.php?threadid=3181315

And while bored and browsing SA's Let's Play subforum I come across one for the Hugo series.

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crassadon November 9 2009, 18:04:53 UTC
Hugo 2 really wasn't as deadly as Hugo 1, aside from the few screens filled with death. I don't think I made it much farther than that button machine, and it looks to be just as well, given the ending.

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davidn November 10 2009, 16:31:45 UTC
It definitely seemed more... annoying than deadly, though I think it's the same amount of death spread over a much wider area (butler, dog, bats, mummy, anything else? versus Venus flytraps, bees, snake, dynamite, chasm, armored organisms from the planet Skaro). I'd forgotten how much larger than the original Hugo this game was when I set out on this epic journey.

Another thing that he got into here was the Sierra Screw, taking delight in making the game unwinnable and not telling you until it's far too late. Hugo had that as well as dr_dos demonstrated, but that looked like it could have been unintentional - and from what I remember, the third game revelled in this as well. Perhaps someone else needs to do a writeup of that one!

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rakarr January 3 2010, 04:20:26 UTC
The flowers...
The bees...
The ending...
THE BRIDGE AND THE MATCHES ARGH!

Though the memories it plumbs may be traumatic, I enjoyed this screenshotted, blow-by-blow retelling, and I hope that it isn't your last.

Of course, I remember the solution, but I can't remember how I first found out how to do it. If you move to the bottom of the screen, behind the rock foreground, then you're below the lower reaches of the chasm and can walk across safely. Simple when you know how, isn't it?

Hah! You've used this yourself.

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davidn January 3 2010, 12:28:08 UTC
Thank you :) I had wondered if it had got over-long for itself, or whether I should try doing it in video form - I've only ever done one voice post anywhere before but I found myself quite enjoying it by the end.

And I have used it myself! If that game is ever released, consider it my bitter revenge to the entire world.

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rakarr January 3 2010, 04:26:53 UTC
And as a side note, if these are the dangerous predicaments that Penelope and Hugo get into in the English countryside, imagine the amount of deaths and restorations they would endure in a jungle, for example.

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davidn January 3 2010, 12:30:43 UTC
Jungle of Doom was the first Hugo game that I ever completed, actually... I'm pretty sure I didn't use a guide at all, even for the "mold clay" part, as I remember having to restart and do things in a different order to get past multiple dead ends involving the elephant.

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