May 27, 2011 10:45
Greetings and salutations, you bloodthirsty heathens!
True to her word, Eir has been taking every opportunity she has had to experiment with her Calling spell. After all, discovering a way to recruit rather than forcibly transport Called is in the interests of everyone! Unfortunately, as good as her intentions are, and as much as she put her heart into making her latest spell work, things have not gone as expected.
Some of the birds are speaking Common, and we really wish they wouldn’t. Many of them keep going on and on about their nests and eggs, and the rest seem to be just speaking gibberish!
“OH MY GOSH LOOK AT MY NEST. I MADE IT WITH TWIGS. AND HAIR. CAPYBARA HAIR. IT SMELLS LIKE FISH.”
“BIG GREEN THING ON FOREST PATH.”
“I’VE GOT TWO EGGS. TWO EGGS. OH WAIT NO THREE. THREE EGGS. THREE EGGS. EGGS EGGS EGGS!”
“FARMER’S GETTING HANDSY WITH HIS NEIGHBOR’S WIFE.”
“HEY LOOK IT’S A WORM!”
“OOH SHINY.”
Normally this would be a small thing to fix, but that isn’t the only thing that’s gone wrong. In addition to the talking birds, graffiti has shown up on buildings and other structures throughout Vertiline. The temple library’s walls are positively littered with numbers and formulas, the scrawls so numerous they even cross the spines of the books. The bridges in Hande sport similar graffiti, apparently written with chalk. People scrub their homes and common buildings as hard as they can, but it just won’t come off! (And do you know how annoying it is to look at a signpost and see a2 + b2 = c2 when you expect to see “Ardel → 3 miles”? Very annoying.)
The most significant thing, however, are the new arrivals. They appear in all manner of places around Vertiline. They appear in the pool at the capybara stables. They show up in the bushes of Eider forest. Some unlucky few even end up in the manure piles just outside Ardel. Ew, sheep poop.
Each one has a communicator which is perhaps the only thing that has gone right with Eir’s spell.
Wishing to reassure the Called, Eir’s spell was followed by a quick, frazzled sounding audio message.
“Please don’t be alarmed if you see or hear anything strange or out of the ordinary. I ah, I tried a new spell. One that I thought would allow me to ah, communicate with potential Called en masse but the results...oh dear. The results were not what I predicted they would be but I promise that they are temporary and shouldn’t last more than a few days at most I hope but again, please remain calm. Everything should revert back to normal soon! To those of you who have just arrived, I hope you’ll take a moment to speak to others around here and find out why we’ve brought you here. We could certainly use your help!” she finished with a false, cheery tone and ended the connection before anyone could ask her questions.
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That's right, Vertizens, it's time for the 4th wall weekend, starting today at 6PM PST! As we mentioned earlier, this 4th Wall Weekend is going to work a little differently from other 4th Wall events you may have participated in.
1. Players and non-players are still welcome and encouraged to bring all manner of crack to this event, as well as have characters become aware of the fact that they are characters and not real people. You can still personally troll characters in Vertiline, take a wandering stroll through Ardel, or try to set up a capybara rodeo for Tamarin monkeys wearing cowboy hats. We encourage you all to take this to the outer limits of your imagination, all in the name of fun!
2. While all memories will be retained of this weekend by all characters involved, there is one exception. Characters who learn that they are characters and not real people will not retain that knowledge after the event ends. Characters who learn that other characters are not real people will not retain that knowledge.
3. Characters that fit our criteria for application eligibility may use this event to build CR with characters in Vertiline! Their presence is to be temporary unless they choose to volunteer to help the Lady and all the poor people that she is trying to protect!
4. All 4th Wall characters will disappear when this event ends. Those that are applied for and accepted the following Wednesday may retain their memories of their time in Vertiline when they arrive once more. We have put this policy into place specifically so that characters can be actively persuaded/recruited by Called and NPC’s. We, the mods, understand that it can at times be easier to play a character in settings/situations like these when they have volunteered their service.
5. Due to the nature of Eir’s spell, characters who volunteer their service are immediately and magically tagged so that Eir can locate them and bring them from their worlds back to Vertiline.
5. 4th Wall Weekend ends Monday at 6PM PST.