(no subject)

Feb 18, 2006 22:10

Reason #79 why City of Villains is better than your brand-X MMO:

In City of Villains, on Sharkhead Isle, there's a strange logo spray-painted next to a warehouse door, just east of Lorenz Ansaldo and the Natural quartermaster:


Go on inside. There's a wholesome family establishment (in more ways than one):


There's a couple friendly types by the fight cage, a Mr. Joe Young and his bookie Cornelius:


Joe likes to talk, mostly to himself:




The man he mentions, Mr. Bocor, is a contact villains can do missions for earlier in their careers. He seems to have his hands in everything going on in the Rogue Isles and is a personal favorite contact of mine.
When he's talking about training them to "kill skulz" it's a reference to a long-running joke that started on the official boards, caught the attention of the devs, and ended up at several places throughout the game (including intentionally-misspelled graffiti and a badge that heroes can earn).

Enough talk, though. Let's get to the monkey action!


I bet on Darwin's Bane every time. And, yes, the outcome is different. So, if you wanted to run a casino, betting on the outcomes of these monkey fights, it would definitely be possible. And sort of sad.
No, they're not conventional Earth monkeys. They're genetically-engineered cannon-fodder things that the Rikti (the evil, invading aliens from another dimension) throw against heroes and villains. They attack with psionic powers (yeah, monkeys with mind powers) and explode in a cloud of noxious gas when they die (Monkey gas! Get down!). But it's still hilarious to watch 'em. Portals pop up, the monkeys pop out of them, and they set to on each other.
It's good, old-fashioned family violence. With alien monkeys!

city of heroes/villains, nonsense

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