MOD UPDATE | 6/5/11

Jun 05, 2011 14:57

NEWS

✗ The FRIENDS ADD, TAKEN CHARACTERS, PLAYER CONTACT, RESIDENCY POST, and other things have been updated. Don't forget to comment to any of the pages if you have yet to do so!

✗ Two new apartment buildings have been added to the residency page!

✗ Activity check danger list is up over here✗ Here are all of the recent adds for the previous ( Read more... )

!mod-update

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thalassino June 5 2011, 23:41:37 UTC
01. Vatheon itself does not change. Only the decorations in shops etc changes but it is more like the shop-keepers are playing along in one big game, putting up some silly things over their normal shop interiors.

02. Their entire wardrobe will be changed to whichever class they are.

03. No limitations.

04. The Nostalgia Nook is not affected.

05. There will not be a list. People are free to make up quests themselves, or get together with a small group and plot some things. We can give you some hints and tips if needed, but just imagine the regular run of the mill quests you get in RPG games.

05b. If you wish, you can set up a post like that, sure.

06. Leveling and EXP gain is essentially handwaved. Just use your common sense, imagination and character personality. If they are the type to do all the quests and fight all the mobs, they will level quickly. If they are sitting somewhere staring at a flower, they will not. The level cap is set at 50, but after level 25 it will become pretty hard to gain higher levels unless your character is really working for it.

We won't exactly be checking exactly which quests your character did, but for the tournament at the end of the week, the more active you have been, the more likely we'll let you enter it with a high level character. (Pretty much to avoid people not doing anything this week and just showing up with a level 50 character on saturday.)

07. The monsters (whether in mob or not) are located in the forest and in the pirate quadrant. This way non-participating characters or characters that do not want to do fights will not be affected. In general, just the deeper your go into either the forest or the pirate ship, the harder to beat the monsters get. They respawn too, so everybody has a chance to beat the mid-boss.

08. The characters can only die in battle. If they are not revived before the end of the battle -either through a revival item or through spells from another character-it will count as one life lost. Their body will disappear when the party leaves the fight and reappear in the last ‘safe point’ (either an inn or one of the unusually quiet clearings the forest suddenly has gained) If this happens three times, the character is out for the rest of the week.

09. There will be no currency system. Instead, the characters will only be able to revive a very limited amount of items from the shop keepers. Go to any shop keeper and they will give you a pack of essentials, including mana potions (25x), hp potions (25x), and revive potions (3x). The pack also includes some basic herbal medicines in the case of status effects. Once you have received the pack from one shop keeper, none of the other ones will give you more. They know. They just do.

Of course there are ways to replenish this stock. During battle, the monsters will drop items. In addition there are also some chest and jars and such scattered around the ship and forest with these treasures inside. It basically goes Medicine (common drop), Mana/HP potions (medium drop) Revive potions (rare drop), shiny new gear!!! (super rare drop). For the rare and the super rare, you basically have to take on really high level monsters. Or steal them like a sneaky sneaky thief.

As is common per RPGs, your characters cannot hold more than 99x of each item.

Why can’t I hold all these potions, man? WHY?!

10. Characters are stuck with the class that was originally chosen. When they reach level 10 they can add a secondary class.

11. No limitations. They can basically do all the things they normally do. The monsters leave them alone even when they go into the forest or pirate ship.

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