Player Details
Name/Nickname: Rhiannon/Artwra
Age: 19
Personal LJ Username:
seekingnevadaE-mail: rhiannon[dot]marshall[at]live[dot]co[dot]uk
IM/Instant Messenger(s): rhiannon[dot]marshall[at]live[dot]co[dot]uk
Time Zone: GMT/BST (current)
Other characters in RP: (Princess) Giselle
How did you hear about ? Already here~
Character Application
Character Name [Canonly Written]: Artanis Nerwen
Series: The Silmarillion
Gender: Female
The Item: One of the jewels of the Noldor (not a Silmaril), which shines as if starlight was captive within it and is repulsive to creatures of unnatural or dark power.
Point with which your character has been taken from canon: At the dawn of the First Age, when the moon first rose, and the Noldor had been exiled from Valinor. This is when Morgoth is still great in his power.
Personality Although some thousand years old as humans would count them, it is worth remembering that Artanis is still very young in the manner of Elves, and like many of the Noldor there is a great fire in her heart. She is strong-willed and self-sufficient, asking no favour from the world or from its inhabitants, and unafraid of facing the disapproval or even anger of others. She has a traveller's heart, with a desire to see the world and, more than that, to rule at least part of it as befits her noble blood. This desire for power, however, sits alongside and is tempered by a desire for knowledge in its own right, and she is not unaware of her own darknesses.
Artanis is wilful and proud, having no fear of higher authorities - including the Valar themselves. Her role as a leader has been that of one of the catalysts for rebellion against the gods of her world themselves, even when faced with exile from Valinor, the land of the selfsame gods. She is still some years from developing humility, even when such would benefit her, and though she will not act directly out of spite she is unafraid of taking the harder road in order to prove what she is capable of and to achieve whatever it is that she desires. Her wrath is not fierce, nor fast, and does not take the form of a tempest; it is slower in its rise and colder in its nature, but undeniable all the less.
However, her gift of insight has not left her entirely untouched, and what gentleness is not reserved for herself she is instead willing to bestow upon others, due to understanding and resulting in a merciful nature. She is loyal to her kin and to her people, though ties of blood are not in themselves enough to prevent growing feuds -- for example with Fëanor -- nor to prevent her from some of her more dramatic actions -- for example with the request of her father that she remain in Valinor. She is usually, although not always, very calm- and soft-spoken, and has a gentleness of behaviour that dominates most of the time. She desires justice, but knows also that in the hands of many -- hers most likely included - this justice could become revenge, and that darkness has settled over the minds of many in her world.
Powers/Abilities CANON: Artanis has a form of telepathy, able to sense from peoples’ minds and therefore judge in them if there is a darkness within them. She is capable of accessing information on past, present and future in the form of visions, but at this point in her life has not established a ‘set up’ for which to do so. It is known that she has other forms of magic, not much referred to, including certainly an ability to defend the land which she claims for her own and most likely distant communication with other magic users.
She is physically strong, as much as any of the strongest of the Elves, and skilled with a sword. Having studied under Yavanna, she knows of the ways of living things and the healing which can come from them; having studied under Aulë; she is capable of creating jewels which trap the light of the stars. Elves are very physically resilient, as well as immortal, with keen senses. Their death can only come in battle or as they 'fade', losing the desire to remain alive, usually due to heartbreak.
Powers/Abilities AU: Artanis's powers have become muted with her passage through the portal. Although she still has an 'instinct' for people, for whether they may mean darkness or whether they have already lived through it, she can no longer look right into peoples' minds. Her capacity for visions will probably remain, but weaken, and establishing any sort of area where she could ensure that they could be clearly received is likely to be difficult to impossible around something as powerful as the Flux Gate. If it occurs, it will take time. Her other magics will be even more distant, and she cannot claim land to 'girdle' or defend with her own magic.
However, her strength and skill in fighting will remain, as will her knowledge of living things - although some of the plants to which she is most used will not exist in this world. Considering that she also has neither the tools nor the materials to create jewels, moreover, those will be entirely off-limits.
History: ((Artanis (Galadriel) has a history which is a little... muddled in Tolkien's writings, as her role apparently only emerged over time. This is the most coherent that I can string together, but some sources contradict each other about things.))
Artanis was born in the light of the Two Trees of Valinor, in the brightest days of the Age of Stars, before the Children of Eru spoilt themselves with blood. Her father Finarfin was the second son of Finwë, High King of the Noldor, whilst her mother Ëarwen was the daughter of Olwë, leader of the Teleri. Artanis was the youngest of five children, with four older brothers; a large family, for Elves, but not so numerous as the seven sons of her father's half-brother Fëanor. Her father-name, Artanis, meant 'noble woman', whilst her mother-name, Nerwen, meant 'man-woman' and made reference to the fact that Artanis would come to be the equal of any man, and arguably the greatest of the Noldor.
Artanis grew to be the match in both strength of body and of mind to any of her kin; she was tall and strong, skilled in the hunt. Though the swords that were made by the Elves in those days had never been used to fight, she took them up still and became skilled with them, not knowing that their creation had been inspired by Melkor, the renegade Valar, himself. Moreover, though, she was hungry for knowledge and would spend much time amongst the loremasters of the Noldor. Even in those days, though, the pride and the lust for adventure that burned in all of the children of Finwë -- save for Finarfin -- was visible in her. To this could be added her looks: she was the most beautiful of the Noldor, remaining so until surpassed only by Lúthien Tinuviel, with farsighted grey eyes and hair which was said, in its rich lustrous gold, to hold the light of the Two Trees, Telperion the Silver and Laurelin the Gold, which between them gave light to the land of the gods
Three times, Fëanor the great jewelsmith asked her for a lock of her hair, and three times she declined, seeing already a growing darkness in him. It is said that the captured gold-silver of her hair inspired him to create the Silmarils, jewels whose nature Fëanor could control, which captured within them the light of Valinor. And but for this, the two greatest of the Noldor would not have been set against each other so.
Over time, Artanis grew weary of Valinor, and a desire grew in her to see Endor, which is now called Middle-Earth, on the eastern shore of the sea. Like many at that time, she approached the Valar themselves to request permission to return to Endor in the boats of the seafaring Teleri, but all were refused. It was in this time also that Melkor began to stir more fear among the Noldor, and more of them built up their stores of weapons against some imagined foes; Artanis could see a growing darkness and a growing danger, but could not at that time perceive its roots nor act against it, and though she spent some time with her mother’s people the Teleri, she could not become settled again.
Fëanor, his arrogance angering the Valar, was cast into exile and went north for some years. When he returned, repentant, he did not show the Silmarils, and did not know that Melkor watched them with hungry eyes. That hunger, however, grew; and so it came that Melkor and the great spider Undomiel whom he allied himself with came to the base of the Two Trees, and Undomiel drank them dry, and a great darkness fell over all the land of Valinor with only the stars to give light. Melkor and Undomiel fled; the Valar wept for their Trees and asked of Fëanor that he give them the Silmarils to replace the light of the Trees. Fëanor, knowing he would never create the like of the Silmarils again, refused; all that could be done was to take the last few drops of light from each Tree, which would later become the moon and the sun. Upon the steps of Tirion, Finwë lay dead at the hands of Melkor, and Fëanor swore vengeance with the voices of the Noldor following him.
Fëanor decided to follow Melkor, whom he now called Morgoth, to Endor, and to take the boats of the Teleri to do so. And so it was that the first blood was shed among the Children of Eru: the Kinslaying, Fëanor's first host of the Noldor taking up arms against the Teleri for their beautiful white swan-boats. Artanis fought for her mother's people, against her father's half-brother's. By the time that the second, greater, host of the Noldor arrived, however, Fëanor had taken what boats he needed and burnt the rest, and one of his sons had died there also.
The second host, however, refused to be swayed from their desire to avenge themselves upon Morgoth and, now, upon Fëanor. Instead of the sea, they took the coastal path, far longer and far harder, to the very northern limits of the world where Helcaraxë, the Grinding Ice, guarded the only land path between Valinor and Endor, which is gone now that Beleriand is no more. Artanis and her eldest brother Finrod, as well as their father's brother Fingolfin, were the leaders of the host; their father Finarfin refused to leave Valinor, and they were forced to continue without him. Both hosts, that of Fëanor and that Fingolfin, were warned by the Valar that should they leave the land, they would never be allowed to return. Artanis was not among those who turned back.
Instead they continued, over the great Helcaraxë and, after much toil beneath the stars, onto what was for them a new land: Endor, which is now called Middle-Earth. And as they set foot upon that land, the moon rose into the sky, and they were struck with wonder for there had been no moon before. Seven cycles later it was joined by the sun, and though it was not understood until much later it was at this time that humans awoke in Middle-Earth also. Long before them had the fathers of the Dwarves stirred, and the Ents in their woody lands, but they were not to become known for many ages. And thus it was that the First Age of Middle Earth began, as the Noldor returned from Valinor to their ancient homeland
RP Sample [First Person]: What is this place? Answer me, I demand it of you. I can see that you are not Elves, but what foul magics created you... I cannot guess. Do you expect me to bow before you? I have long since abandoned placation as a manner of behaviour, and have no intent to rekindle that behaviour now. I care not for what authority you seem to claim.
If you will lead me from here, however... that is action which I will tolerate. I have no desire to linger in this accursed place. Tell me of this land, and then I will choose. Indeed, do you expect me to be fearful of you?
Why do you play this character? I think that Galadriel gets sadly overlooked a lot of the time, particularly with regards to her rather more exciting youth. Even fanfictions are few and far between. I can’t help but adore her, though. So... why not, I suppose?