It's funny how sometimes you can go for a long time in this game feeling like you haven't done much, and then there's just one of those days where good luck strikes you a couple of times in the head and lets you feel like this game is still worth playing
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And yes, the next update, Rng, Bst, and Smn are all getting their jobs adjusted.
In particular for Ranger:
File:Bullet.gif Ranger Job Adjustments
Job Ability Adjustments
- Velocity Shot
The duration of this ability will be increased from five minutes to two hours.
- Unlimited Shot
Once activated, this ability will remain in effect until you successfully hit your mark.
- Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target.
Ranged Attack Adjustments
- Ranged attack enmity
Less enmity will be incurred the further away you are from the target of your ranged attacks.
- Detailed damage messages for ranged attacks
Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged.
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I'm curious about updates because anything they do in the next 6 months to FFXI could show effects in FFXIV.
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Like NQ Weskits with augmented +int on it which after some extensive testing, is outperforming if not on par with the Salvage Body.
Or Drg Lance that could be augmented to go get the same dmg rating with bonuses as the Odin's Lance. (which is the 2nd best lance next to relic)
SE is surely showing a lot of love to what little player still remains.
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