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Jul 05, 2010 16:19

Leeeeeeeroooooooooy

The party progressed with little caution and a lot of curiosity through the cellars, not really expecting anything larger than a pack of rats and the missing apprentice himself to be the culprit. Which made sense enough to most of the party members to causally stroll through the corridors without little or any worry. Their minds were a lot more occupied with all the shiny treasure they could possibly find in the forgotten halls. Theories varried from gold through weapons to food and booze. Each party member defended their own with so much vigor that they almost started another fight. Then, Canhasgold the dwarf came up with a consensus theory, stating that they'll find golden beer mugs with swords sticking out, filled to the brim with brandy and bacon. Everyone agreed that this idea was so epic, it just had to be true.

As they proceeded, our grand heroes found their first spoils of war: a treasure chest, waiting right in front of their eyes, shimmering teasingly in the light of their torch. The inseparable six briefly looked at each other and dashed towards the chest, aching to put their lives on the line to see if the tempting opportunity wasn't some kind of trap.

It was.

As soon as the six unanimously reach the chest, violently pushing each other out of harm's way, they were interrupted by a sinister voice.

"Ahh, fresh meat..."
... I mean: A wild badguy appears
... *cough* Actually, there was just two random blokes that pounced at the party out of nowhere. But boy, was it scary! The witch squealed like a schoolgirl seeing a spider, altghough later on she tried to convince everybody that this was her battle cry. Canhasgold made a more convincing roar and managed... almost 5 steps before he had to stop and take a breather. The Silvan elf prepared and aimed her bow at the enemy, only to realise that while she was getting ready, the huffing-puffing dwarf got in the way. Slushie, the ice elf, made a better run, dashing across to one of the brigands, swinging her weapon and... missing completely. Bashme, the warrior made a similarly valiant effort as his dwarf friend and lost breath the moment he reached his enemy and had to stop before attacking. The brigand didn't really waste time with waiting for that to happen and thwacked our hero on the head. Finally recovering, Trickortreat the witch cast Terror Broom to attack the other brigand, but the incantation went awry and the best the terrifying witch could cojnure was slightly glowing air in the shape of a bun-bun.

The druid however had no problem reaching her enemy and thrust her dagger at him... but was deflected easily by the brigand's weapon.

"Ye daft old hag!" Canhasgold gasped between his heavy breathing as the druid now blocked his way to the enemy. He now had to take a detour, but managed to fall panting on his enemy, axe first and surprise the brigand with his lack of grace enough to actually do some damage. The Silvan elf gave up. The room was too small and too crowed to get a clear shot at any of the enemies, so she just leaned against the wall and watched amused as the rest of her comrades failed miserably at apprehending two brigands. The battle carried for what felt like ages, with our bold heroes bravely defeating air, breaking their weapons and, in the sense of fair play, injuring themselves to even out the numbers. Suddenly, one of the brigands collapsed and fell dead after receiving a splinter from Trickortreat's broom and the other wasn't looking too well either. The enemy panicked, slipped between the warrior and dwarf, running towards the exit. The Silvan elf nonchalantly looked over, picked up her bow and with a well aimed shot pierced the fleeing man's throat, watching his remains drop to the floor.

"Lucky shot, Junior," the druid growled.
"I told you to stop calling me that. I come from a noble heritage and the elven folk speak our family name with awe and deep respect. It is considered a deep insult when you address me otherwise."
"...Yeaaaah, whatever Chrt."
"Much better."
"I can't see the map again..."
"Damn ye all! Wee took so long, the torch went out!"

------------------

OOC notes:

It's time I introduce the game looks and my own peeps a bit. So... hello, these would be your hosts for today's game.


Behold, Canhasgold the Dwarf, Bashme the Warrior, Chrt Jr the Silvan elf (the JR being invisible for some odd reason), Slushie the Ice elf, Powah the Druid and Trickortreat the Witch. Now, I'm not gonna go explain my weird fetish on giving my characters really bad word puns as names, but I should probably touch on the Silvan elf. Chrt is a slovak word. It is pronounced as if you were trying to get rid of snot that's stuck in your throat with a T at the end and means borzoi / greyhound. But mostly, I just like calling things Chrt. Yes I'm weird.

Also, I think it's time to show off the battle system just a tad.



While the game looks like any other oldschool dungeon crawler of those days (Dungeon Master, Eye of the Beholder), there are no visible enemies in the dungeon. Instead, every time when an encounter is to take place, the view changes to this. Your characters can usually attack the space horizontally or vertically adjacent to them, unless they are carrying ranged attacks or use certain spells, in which case, the range in said direction is pretty much unlimited. However, I've yet to find a way to attack any other square or even attack multiple targets at once. How much a char can do before the end of their turn is determined by strength/burden ratio, with one attack taking up 3 Action points (AP), one spell 5 AP and moving costing 1AP per square. The turn automatically ends upon attack, guard or spell cast. You can't go or shoot through peeps, not even your own unless they... had to lie down for a bit. And Healing magic does not seem to work in combat mode.

I'll get into more details another time however.
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