I made a thing.
ConsoleLua is a simple game engine for making character-mode games reminiscent of the kinds of things one would write in
QBasic on a DOS-based PC in the early 1980s.
The sad part is that it took me almost as long to write the documentation as it did to write the program itself.
("It's like, how much more pointless could this be? And the answer is none. None more pointless.")
In hindsight, I should have made the Windows Console API bindings a Lua library and compiled it into a DLL so any Lua project could use it. I could still do that and then base the ConsoleLua application on it.