As for Axis and Allies - I have a dim memory that there is an option where the French military is more powerful (basically the Popular Front government of the 1930's did not happen - or followed a pro military policy). That makes the 1939-40 situation more playable for an Allied player.
On 1941 (real life) either Japan has to come in on the side of Germany (rather than take on everyone BAR the Soviet Union)or Germany has to go all out for Moscow (take Moscow in the summer) - and hope that (unlike 1812) Russia collapses if Moscow is taken. Possible - as Russia in 1812 (for all its faults) was not nearly as centralized as the Soviet Union was in 1941.
As for Stalingrad (1942 - 1943) Germany is in a very poor position by then, but the 1942 offensive does surprisingly well. Although butterfly mind (Adolf Hitler) first directs a force at Stalingrad - then moves it to attack in the direction of the Caucasus, then moves it back again (when it is too late to take Stalingrad - which they could have taken with ease before, just like Leningrad could have been taken in 1941 had butterfly mind allowed an attack when the first German forces got there) and then refuses to allow the army to leave - even though intelligence reports the cong are gathering to cut them off.
Oh well - being vastly outnumbered and having little natural resources (the German position) is always going to be a problem. But having a lance corporal in command who can not make up his mind what he wants you to do (or rather keeps changing his mind - and issueing orders over matters that should not be the concern of a Commander in Chief) does make things a bit hard.
On Talisman - the first edition (back in the days when games were bits of cardboard and so on) stuck me as odd. In that the "good" players had the same objective as the "bad" players - kill everyone else.
It made more sense to give people different objectives.
As for Axis and Allies - I have a dim memory that there is an option where the French military is more powerful (basically the Popular Front government of the 1930's did not happen - or followed a pro military policy). That makes the 1939-40 situation more playable for an Allied player.
On 1941 (real life) either Japan has to come in on the side of Germany (rather than take on everyone BAR the Soviet Union)or Germany has to go all out for Moscow (take Moscow in the summer) - and hope that (unlike 1812) Russia collapses if Moscow is taken. Possible - as Russia in 1812 (for all its faults) was not nearly as centralized as the Soviet Union was in 1941.
As for Stalingrad (1942 - 1943) Germany is in a very poor position by then, but the 1942 offensive does surprisingly well. Although butterfly mind (Adolf Hitler) first directs a force at Stalingrad - then moves it to attack in the direction of the Caucasus, then moves it back again (when it is too late to take Stalingrad - which they could have taken with ease before, just like Leningrad could have been taken in 1941 had butterfly mind allowed an attack when the first German forces got there) and then refuses to allow the army to leave - even though intelligence reports the cong are gathering to cut them off.
Oh well - being vastly outnumbered and having little natural resources (the German position) is always going to be a problem. But having a lance corporal in command who can not make up his mind what he wants you to do (or rather keeps changing his mind - and issueing orders over matters that should not be the concern of a Commander in Chief) does make things a bit hard.
On Talisman - the first edition (back in the days when games were bits of cardboard and so on) stuck me as odd. In that the "good" players had the same objective as the "bad" players - kill everyone else.
It made more sense to give people different objectives.
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