User Name/Nick: Rah
User LJ:
ncc_gqmfAIM/IM: nccgqmf
E-mail: iamrah at gmail.com
Other Characters: Jesse Pinkman
Character Name: Captain Delphine Angua von Überwald (goes by Angua, pronounced An-gyoo-uh)
Series: Discworld
Age: Not given in canon, and the Discworld timeline is an unholy mess, but the L-Space Wiki estimates that Carrot is currently 23-24, so I'm going to say 27.
From When?: Current canon, as of I Shall Wear Midnight. Angua has recently been made Captain.
Inmate/Warden: Warden: Angua is a police officer in canon, and a pretty good one. Plus, she's got her life about as personally together as anyone can in their 20s: reliable job, long-term relationship, family issues largely settled, existential angst at a minimum... etc. She'd be a good, steady presence for an inmate.
Item: Her badge and collar (she wears the badge on the collar)
Abilities/Powers: Angua is a werewolf. Obviously, every world has its own werewolf rules, but here's how it works on the Disc for "normal" werewolves (as opposed to yennorks, see below): most of the time, she can Change at her own discretion (and does, frequently). During the full moon, she will be forced to Change, but only if she comes into direct contact with moonlight.
When Changed, she looks like a wolf with a blonde coat, and well, basically *is* a wolf with a human mind: she has all the abilities and senses of a wolf -- maybe a particularly well-bred wolf -- as well as the limitations (like color-blindness). She can communicate with dogs and other wolves, but, of course, only as a wolf herself. The one slightly unusual element is that she seems to have an almost supernatural connection to Carrot, as she can tell when he's hurt from far away and find him. Also, she can only be killed permanently by silver, which she never touches.
She is mostly in control of her wolf form, although there are times when lets the wolf take over. She only eats meat as a wolf, and has been known to accidentally savage the occasional farm chicken. This typically only happens during the full moon, however, when she does have less control over the process. As a human, she tends to have a heightened sense of smell and taste for a while after any Change, and especially during/around the time of the full moon. She also has a pretty developed sixth sense, but that's partly just the product of a honed detective's mind.
Personality: For being a werewolf, Angua is one of the most normal people she knows... Of course, her friends are dwarfs, adopted dwarfs, trolls, zombies, and whatever Nobby Nobbs is (and even the other humans are still cops) so maybe that's not saying much. But it's true that she does tend to have a more subdued personality than many of her colleagues. This has actually worked to her advantage: although she's been with the Watch for seven years, most of Ankh-Morpork still has no idea that she's the resident werewolf, because they're all too busy staring at Nobby.
But subdued, of course, doesn't mean she doesn't have a personality. She's not even really all that subdued -- it's just that everyone else she knows is so big. Angua has more of what she thinks of as a copper's mind: quick, smart, and with a healthy dose of cynicism. She's come to take most things with a grain of salt, and often finds herself waiting for the other shoe to drop. She's well-traveled and pretty aware of what the world is like, especially for a young, attractive woman who is just different enough to be a problem. She's also pretty no-nonsense, unless she finds it personally amusing nonsense, and will absolutely take no crap from anyone. After all, she's always got a weapon handy, if need be.
Angua likes to think of herself as a strong, independent woman: first woman in the Watch! only female Captain! lives by herself! But this is slightly undermined by her relationship with Carrot. Outwardly, they may seem like a fairly independent couple, but they've also been compared to dog and master... a comparison that irritates Angua not only for it's implications, but because she's afraid it's true. She stays unmarried as a way to assert her self-sufficiency, but the inequality of their relationship is a big source of insecurity for her. At the same time, she's pretty aware of how well they work together; he's her optimistic, linear-thinking half, and she provides the dose of skepticism and world-weary knowledge he sometimes lacks. Although there is no Carrot on the Barge (yet), he'll never be far from her thoughts.
Similarly, because of her great affection and admiration for her commanding officer, Sir Samuel Vimes, she'll probably try to take a lot of cues from the Vimes Book of Coppering to start with in his absence. She's been brought up as a cop under his command, and has in a lot of ways become sort of a mini-Vimes. "What Would Vimes Do?" will definitely be something of a mantra.
If Angua has a major character flaw, it's that she can be prone to judge very easily and sometimes without thinking. Although she's tried to reject her family's classist, speciesist values, she still has a pretty hardcore anti-vampire streak that's only recently been getting better due to her begrudging friendship with the vampire Sally. She's also developed a variety of minor prejudices through working under Vimes, who hates pretty much everyone -- which is slightly ironic, as when they first met, she judged him very harshly. She has a tendency to think that she knows better than everyone else, if only because she frequently does, but this can lead her to make rash decisions, or make decisions for other people without consulting them. Her rich upbringing and her intelligence have also made her a little bit superior -- she may snicker at someone behind their back if she doesn't think they'll understand it.
As a Warden, she'll probably be a little emotionally distant to begin with, but ultimately take on a role somewhere between a big sister and, well, a warden. She has no concept of talk therapy and won't take much stock in it. For her, the idea of redemption will be a much more tangible thing. She'll like the idea of occupational therapy, for example. On the other hand, she's seen the redemption of some pretty serious criminals through employment in the Watch, and her concepts of "law" and "good" are somewhat different from what will be normal on the Barge, anyway.
Path to Redemption: N/A
History:
Delphine Angua von Überwald was born in Überwald, the Discworld's answer to our world's fictional Transylvania: that is, it's populated by vampires, werewolves, boogeymen, banshees, Igors, and everything else that goes bump in the night. And dwarves. Her parents were the upper-class, ultra-wealthy Baron and Baroness von Überwald, both werewolves. She had two brothers and one sister growing up: her older brother, Wolfgang, was a full werewolf like her, while the younger two were yennorks: werewolves permanently stuck in one form (her sister Elsa a human, her brother Andrei a wolf).
The Baron and Baroness had always had a certain streak of anti-anything-but-werewolf speciesism, but Wolfgang took that to a new level. As a teenager, he decided that werewolves -- and only true werewolves -- were the dominant species, and that all other species were inferior and deserved to be ultimately exterminated. He was, essentially, a werewolf supremacist. Angua, on the other hand, was far more open-minded, befriending the fully-wolfish leader of a local pack, Gavin. But it was around this time that Elsa died mysteriously, and Angua and Andrei both suspected Wolfgang of killing her for tarnishing the family. Before he could meet the same fate, Andrei fled to Borogravia. Angua, being a proper werewolf, was safe, but she hated and feared her brother. When she was seventeen, she also fled.
Unfortunately, she soon found that while werewolves weren't kind to the rest of the world, the rest of the world wasn't very kind to werewolves. Being a young, attractive woman, it wasn't hard for her to make friends no matter where she went... but as soon as the locals found out what she was, it was goodbye job, goodbye boyfriend, hello pitchforks and torches. Angua spent four years going from town to town, unable to settle anywhere or make a satisfying life for herself.
And then came Ankh-Morpork. A sort of mash-up of New York and London, Ankh-Morpork was where most of the Disc's minority species had been slowly migrating for a decade or so. The best option for a woman in those days was the Seamstresses Guild (who don't so much get paid for darning men's clothes as removing them, and then their own, and then...), but instead, Angua decided to opt for the Night Watch, signing up under their new equal-opportunity hiring policy. She was not only the first female officer, but the first undead, as well.
Her entry to the Watch was
quite eventful, but was most notable for being the time when she met and fell for then-Corporal (later Captain) Carrot Ironfoundersson. Their bond was so strong, so quickly, that she threw herself in front of a gun (or "gonne") to save his life after knowing him only a few days. She died protecting him, but, having been shot with lead rather than silver, returned to life. They began a relationship that would prove to last over the next seven years, and beyond, although it wasn't without its bumps.
Most notably, a few years in, Angua abruptly left Carrot and Ankh-Morpork when she discovered that her brother Wolfgang was behind a conspiracy to cause a civil war among the dwarves in Überwald. The
fallout led to the death of Wolfgang at the hands of Commander Vimes -- a relief for Angua -- but also the sad death of her childhood friend, the wolf Gavin.
Since then, life sort of normalized for Angua... as much as life ever can in a mad city like Ankh-Morpork. Finally able to settle down, she rose steadily in the ranks of the Watch (now the City Watch), most recently being promoted to Captain, which put her on an equal ranking with Carrot. More or less. Although she had no plans to marry him, their relationship remained strong. However, in recent times, it became very common for young officers to train in Ankh-Morpork -- specifically, under Samuel Vimes -- and then travel to other cities for work. These cops, known as "Sammies," proved to be very successful. So when offered a chance, by the Admiral, to do some Sammy work of her own, Angua decided to take the opportunity to get out of the city for a while and try a new challenge.
Sample Journal Entry:
[The communicator turns on, but there's a bit of fiddling and static before she can get it to work. Anyone listening can hear what sounds like muffled swearing. Finally, the video switches on, and there's an attractive young blonde woman squinting into the screen, wearing what looks like armor, with a gold chain around her neck. Her accent is difficult to place... almost English, but not quite, and with a vague trace of something European.]
Oh, dear. I can tell this is going to take a while to work out... We've only just gotten the new clacks up back home. This doesn't run on imp, does it? [She frowns, poking it curiously.]
Right. Well, anyway. Hello, er... out there. You can call me Captain Angua, I suppose.
Wardens? Would one of you mind bringing me up to speed as to what the rules actually are around this place? I wouldn't want to write someone up on, say, thieving without a license, if that's not something you do here. Not to mention something like proffering with intent.
Sample RP:
There was one thing she'd discovered quickly. Two, actually: one was that floating through space on a ship was surprisingly little like floating through space on a disc that was on the backs of four elephants that was on the back of a giant turtle. And the other was that floating through space was playing hell with her cycle.
Now, for example. There was no moon to be seen when she came on board -- though whether that was because it was the new moon, or because there was no moon here at all, she couldn't tell -- yet she could feel It pulling at her, somehow. That feeling she got, just before moonrise on the night of the full moon, when all her hair wanted to stand on end, and that vegetarian diet was no longer quite cutting it, according to her stomach.
She decided to go with it, for now. It would be interesting anyway, she thought, to see what this place looked like as a wolf. She went up to the deck, unfazed by the state of it -- after having walked through the Shades in Ankh-Morpork, it was hard to be fazed by anything -- and found a quiet, out-of-the-way place to ditch her clothes and Change...
...And here was the other world she knew: the one where the view was black and white and gray, but the smells lit up like colors and sounds. The rusted-out deck was a sharp red-brown, not far off from blood; the remnant of cigarette smoke in the air was a faint melody. She sniffed around, intrigued. For her, this was just as valuable, if not more, as exploring with her eyes and hands--
She raised her head suddenly, turning towards the door. Someone was coming. She could smell that, too.
Special Notes: None!